This week we take a look at a really useful technique in Cinema 4D—controlling effectors and shaders with vertex maps. Generally, you're limited to a simple falloff when it comes to controlling the parts of objects that effectors, uh, effect. But by adding a quick vertex map, we can add complex effects to objects and their shaders.
The C4D file for this project is available through our Gumroad store. If you're a patron, check our posts here for your code.
