XaiJu
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Update: Vixen V1.0.0 - Item slots, Flags, and Ejects

Vixen has been updated to V1.0.0 (the previous version is V0.1.0).

This is a significant feature update.

You can find the download link in the original post (Patreon supporters only).
Keep in mind the latest version is at the bottom of the list, not at the top!

Controls can now affect other controls using Item slots, Flags, and Ejects.
- They can switch other menus ON or OFF.
- They can make other controls active or inactive, without switching that menu ON or OFF.

V1.0.0

Add Cross-Control Effects:

Add Fix All button:


Although the version number is now V1, this is not a breaking change. Existing components will behave the same and you will not lose any data. It's just that I don't want the major version to be zero any longer.

Documentation for that feature: https://docs.hai-vr.dev/docs/products/vixen/cross-control-effects 


Thank you so much for your support! ⭐

Update: Vixen V1.0.0 - Item slots, Flags, and Ejects Update: Vixen V1.0.0 - Item slots, Flags, and Ejects Update: Vixen V1.0.0 - Item slots, Flags, and Ejects Update: Vixen V1.0.0 - Item slots, Flags, and Ejects Update: Vixen V1.0.0 - Item slots, Flags, and Ejects Update: Vixen V1.0.0 - Item slots, Flags, and Ejects

Comments

Yes!!!! Thanks, blocking the shader solved the problem, now I see the same option as in the old animation!

deadCXAP

Can you lock the Poiyomi shader of that material temporaily and check if you can add the named animated property "Material._Dissolve Alpha._MetallMatEye" in "Change properties"?

Haï~

And I get the error "Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. UnityEngine.Object:DestroyImmediate(UnityEngine.Object) Resilience.Vixen.Components.VixenControl:OnDestroy() (at Packages/dev.hai-vr.resilience.vixen/ResilienceSDK/Vixen/Scripts/Components/VixenControl.cs:47)" on any attempt to start avatar emulation...

deadCXAP

Hello, I have a question (or request) regarding functionality. On my avatar there is an option to turn earrings on/off. The ears are part of the mesh "Body_All", a separate metal material is allocated for the earrings, and turning off the visibility of the earrings is done through dissolve aplha of this material. But when you try to add this option to “change propetries”, a general “material._DissolveAlpha” is added, which in theory will apply to all materials on this mesh. Is it possible to add an option only for one material? For example, in the poi shader there is an option for this “renamed animated variables”, which are accessed in animations along the path “Body_All: Skinned Mesh Renderer.Material._Dissolve Alpha._MetallMatEye”

deadCXAP


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