"Transfer Blendshape" in Starmesh 1.7
Hello,
I have added a new component in Starmesh 1.7.0, which tries to transfer a blendshape from one base model to a costume.
You can try to use this to transfer nail blendshapes into a glove, or transfer Shinano's Hip_big blendshape to a costume.
Results may vary, and there is a risk that it won't work in some cases, so please consult the documentation before trying.
If you're already familiar with Blender's Mesh Data Tran...
2024-12-06 18:16:14 +0000 UTC
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Hello!
I've gone through a lot of projects lately, and here's a summary of what has been happening.
My development time is divided between the maintenance of Free tools, Patreon exclusive tools, and the continuation of research.
Free tool updates 🌊
☀️ Animator As Code V1 has been released. This update brings Sub-State Machines, Blend Trees, support for non-VRChat projects, better integration with non-destructive workflows, i...
2024-08-30 22:22:58 +0000 UTC
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Hello,
I have a new project called Starmesh, and if you've been following on Twitter, it's the mesh deformation tool that lets you create new blendshapes and new bones directly in Unity for fast iteration.
However, the documentation is not ready, and I have not completed the quality testing. On the most part, it appears to work.
I am going to do something unusual: I don't normally release projects in this state, but we're currently the 31st of May, and I'd l...
2024-05-31 02:36:28 +0000 UTC
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Vixen has been updated to V1.0.0 (the previous version is V0.1.0).
This is a significant feature update.
You can find the download link in the original post (Patreon supporters only).
Keep in mind the latest version is at the bottom of the list, not at the top!
Controls can now affect other controls using Item slots, Flags, and Ejects.<...
2024-01-12 16:40:00 +0000 UTC
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The trials for "Haï's FaceTra Shape Creator" can begin now.
It is an Unity Editor tool that lets you create face tracking blendshapes on an avatar by morphing meshes. The original mesh asset is not modified, and the process is non-destructive, automating a large portion of this laborious process.
During the trials, the tool will be rough to use, and it is strongly recommended that you participate in 2023-11-07 02:31:13 +0000 UTC
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Even though "Haï's FaceTra Shape Creator" is a Patreon exclusive, the documentation for the trials is public so that you can check if you want to participate in those trials.
During the trials, the tool will be rough to use, and it is strongly recommended that you participate in Discord when using the tool.
- Learn more about the 2023-11-07 02:26:15 +0000 UTC
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Vixen has been updated to Vixen V0.1.0 (the previous version is V0.0.1).
This is a small change.
You can find the download link in the original post (Patreon supporters only).
V0.1.0
- Property changes using Everything/Recursive selection that affect SkinnedMeshRenderers now affects MeshRenderers, and inversely:
- This is so that...
2023-10-27 15:23:49 +0000 UTC
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I have started working on a tool to generate face tracking blendshapes inside Unity, in a non-destructive way, as you may have seen on Twitter.
Due to the inherent complexity of avatar faces and shape, there is no way this tool will work on the first try, so I'm looking to do trials of the tool with Patreon supporters in the upcoming weeks.
2023-10-26 15:56:02 +0000 UTC
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I am publishing a test version of Vixen, a Unity Editor tool that provides another approach to create interactive elements and toggles on your avatar.
Documentation: https://docs.hai-vr.dev/docs/products/vixen/getting-started
All Patreon membership tiers will have access to this tool.
This tool will remain exclusive to supporters for a minimum o...
2023-10-20 22:01:05 +0000 UTC
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I have been working on a tool tentatively called Vixen, as you may have seen on Twitter.
I want to talk about what Patreon supporters may expect from it in the next week or so.
Create toggles using Vixen
(This post is made public to everyone)
At the surface level, it is a tool that will let you create toggles on your avatar.
There's a good chance that you already use one such tool, or that you find no difficulties creating toggles on your own.
I ...
2023-10-15 11:46:08 +0000 UTC
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I am releasing IconGen, a Unity Editor tool that lets you capture icons from objects in your scene, and then decorate and crop them, all in just a few clicks.
Documentation: https://docs.hai-vr.dev/docs/products/icon-gen
All Patreon membership tiers will have access to this tool.
This tool will remain exclusive to supporters for a minimum of 8 months (meanin...
2023-09-22 06:06:07 +0000 UTC
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"Display OpenVR Devices" is a tool I had made for myself in order to debug some tracking loss issues with my own SteamVR devices.
Initially I didn't create this tool for public use (and not even for Supporters on Patreon). It just happens to be a tool I made to solve a personal problem.
I am sharing this tool with you Supporters as a preview, but please be aware this specific application may become free in the future if I decide to do so ⭐
At the moment, there is no functi...
2023-08-22 00:30:02 +0000 UTC
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DoubleHipTracker V1.1.0 now has an option to add a double Chest tracker.
Since the game is not guaranteed to use the double chest tracker during calibration, the guide contains special instructions on how to tell the VRChat application to ignore the chest tracker.
Due to this, if you intend to use the double Chest tracker, please consult the guide at:
2023-08-21 23:44:03 +0000 UTC
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By demand, I've spent a bit of time adding double chest tracker functionality that you can now try.
If you have no plans to use a double chest tracker, you do not really need to update as the functionality of the Double Hip Tracker remains unchanged.
Still, you're a supporter, so you might as well download it and save it somewhere!
If you plan to use the double chest tracker functionnality, you must read the documentation, as you'll need to tell the VRChat a...
2023-08-16 19:13:10 +0000 UTC
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---
This is the first release of DoubleHipTracker.
Please join the Discord server https://discord.gg/58fWAUTYF8 #patreon-only channel for updates and to discuss!
2023-07-12 14:49:26 +0000 UTC
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As you may have recently seen on Twitter, I had published a proof of concept:
I was able to use two hardware hip trackers as a single hip tracker, so that if one of the two trackers loses tracking then the other tracker is used instead.
This attracted enough interest that I've decided to spend some time trying to extract this feature out of ResilienceVR into its own lightweight application that doesn't require Unity to run.
All Patreon membership tiers will have acce...
2023-07-11 22:48:23 +0000 UTC
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Hi!
Thank you for supporting me on Patreon!
As you know there's been a change in December. Before that, I had been creating tools and content on my free time separately from my main job as a Software Engineer/Unity Developer, but now I will be focusing my time directly on content creation.
This will not necessarily be VRChat content creation, but immediately my attention is focused on preparing an update to VRWare to bring it out of its unfinished state I had left it in a yea...
2022-12-27 15:00:07 +0000 UTC
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Hi!
First of all, thank you for being patrons! I have a tentative announcement to make.
For the past year, my Patreon page description had been the following:
> I create virtual reality gimmicks and productivity tools: https://hai-vr.dev
> Everything I create is free and I have no plans to change that.
>
> One thing I value for my own creations is the creative fr...
2022-12-15 16:56:20 +0000 UTC
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