Character Sheet (As of An Afterlife Together)
Added 2024-05-03 20:00:00 +0000 UTCAN: Just need to proofread today's main story update, but wanted to post this before I forgot.
Name: James Li
Archetype: Martial Arts Stunt Performer / Charming Rogue (Human)
Description: James Li is a skilled martial artist and stunt performer, known for his incredible acrobatics and charismatic personality. He combines the daring and physical prowess of Jackie Chan's characters with the wit and charm of a rogue. James is not only a master of martial arts but also a smooth-talker and expert in pulling off daring escapades.
Experience: 348
Health: 23 WP: 8
Attributes:
Strength: 5
Agility: 7
Endurance: 10
Charisma: 7
Empathy: 5
Presence: 8
Finesse: 6
Willpower: 5
Wits: 5
Sensuality: 7
Aura: 10
Attunement: 3
Affinity: 4
Skills:
Acrobatics: 7
Athletics: 4
Biology: 1
Climbing: 2
Craft (Calligraphy): 2
Dance: 1
Deception: 3
Electronics: 2
Elemental Control (Fire): 6
Flexibility: 3
Insight: 3
Intimidation: 6
Investigation: 5
Leadership: 6
Linguistics (Japanese): 7
Lockpicking: 3
Martial Arts: 10
Medicine: 2
Meditation: 1
Occultism (Erotic Sorcery): 11
Perception: 7
Performance (Stunts): 5
Persuasion: 5
Physics: 4
Seduction: 6
Stealth: 8
Telekinesis: 5
Tracking: 1
Archetypes:
PRIMARY Martial Art: Improvised Operatic Kung Fu: James’ own style, developed from years of training for performance and appearance over function. This style specializes in flashy acrobatic attacks and using the environment.
SECONDARY Martial Art: Eagle Style Kung Fu: James’ first martial art, trained from early childhood. Eagle Style is focused on brutal joint locks and sharp direct strikes.
Romantic Archetype: Charming Adventurer: James’ easy confidence and adventurous lifestyle combine to make him a charming rogue at his best and an unreliable fuckboy at his worst.
Evolved Archetype: Harem Protagonist
Feats:
Martial Feats:
[Minor Feat] Chin Na – You are more than accustomed to using joint locks in actual fights. You may convert extra successes into damage on the first turn you engage an opponent in a grapple instead of adding them to your escape difficulty. Add 1 to your escape difficulty for your joint locks.
[Major Feat] Eagle’s Talon –You’ve hardened your hands and fingers, turning them into deadly vice grips and weapons. You can choose to deal Murderous damage with unarmed strikes from your hands and in grapples.
[Minor Feat] Improvised Brawler – Add 1 to your attacks when incorporating the environment or a non-weapon item.
[Minor Feat] Artful Dodger – Add 1 to your dodge when using Acrobatics to avoid attacks.
[Minor Feat] Slippery Target – Once per round, when someone misses you with an attack, you may force them to attack someone else in rage using their same roll. You may choose how to spend their additional successes should there be any.
[Major Feat] Style Maker –Your dedication to making a cohesive whole from your many disparate parts has been honed into an ability of its own. You may ignore tutor requirements to buy feats so long as you’ve seen them in action and possess the Attribute and Skill requirements. If you’ve directly engaged in combat, either social or physical, with someone using a feat against, you receive a 5XP discount to purchase that feat.
[Master Feat] Style Maker (Upgraded) – You are the demon at the crossroads of all conflicts, and your style is synthesis manifest. You may ignore tutor requirements to buy feats so long as you’ve seen them in action and possess the Feat, Attribute and Skill requirements. During combat, your mind is continuously processing the flow of battle in order to evolve and develop your fighting style, and outside of combat you may be struck by the occasional epiphany while observing seemingly unrelated phenomena, like the waving of grass in the wind or the way the roots of a tree grasp the earth. Feats that come to you in either way and their specifics are outside of your direct control, born from your subconscious, but they will always be useful. You receive a 5 EXP discount to buy all feats gained from Style Maker.
[Major Feat] Rule of Cool –Your physicality baffles belief, allowing you to casually use attacks and maneuvers out of action movies. Anytime you engage in flashy, cinematic, or unnecessarily risky, you may add 1 to the dice pool.
[Minor Feat] Rope and Chain Combat – Your mind and body have learned to account for the wild trajectories of rope and chain weapons in the heat of battle. Add 1 Die to your rolls when attacking or defending with weapons that can be swung in this manner.
[Minor Feat] Fancy Footwork – Your ankle mobility and strength are exceptional. Add 1 Die to either your Attack or Defense every round.
[Minor Feat] Slide Step – You have learned to shift your position slightly and quickly without any tells. Add 1 Die to either your Attack or Defense pool every round. You can choose to add this Die to a pool after knowing the results. This feat also upgrades Fancy Footwork to have the same option.
[Minor Feat] One Amongst Many – You are as comfortable fighting a dozen men as you are fighting one. Your enemies don't receive any of the normal situational bonuses from having you surrounded.
Social Feats:
Minor Feat: Hero’s Honors – You have an air of a truly stand-up guy. When you step into help it comes across as selfless and kind. Gain one guaranteed success to any roll to persuade or seduce someone you have personally saved.
[Major Feat] [Hero’s Honors (Upgraded)]
You have the air of a true Hero about you. When you step into help it comes across as selfless and just. Gain one guaranteed success and add two dice to any roll to persuade or seduce someone you have personally saved, and their close friends and family.
[Master Feat (Harem Protagonist)] Heroes Harem: In the eyes of the people you step in to help, you are viewed as a Hero from myth and legend. This effect scales with the help rendered. The gratitude you garner in those you rescue cannot be adequately stated in words. You gain between 1 and 3 guaranteed successes and additional dice for Social rolls with the people you’ve helped and their close friends and family. This group will justify almost any of your actions, and should you break their trust you can easily earn it once more. Lovers you’ve saved will find you taking other lovers as fully justifiable, though they may still grow jealous.
[Minor Feat] Can I Trouble You? – The truly desperate will see in you a spark of hope that will lead to many asking you for help with their pressing concerns. This can be a source of great rewards if you’re willing to put yourself into harm’s way to get them.
[Major Feat] Rolling Stone – It’s assumed that your life is too hectic to expect you to settle down. Your potential partners are much more willing to engage in no-strings-attached casual relationships with you. However, this will make it harder to make deeper emotional bonds with most of them.
[Minor Feat (Prince Charming)] Heartfelt Serenade: Your beautiful singing voice can enchant hearts. Once per person, you can perform a heartfelt serenade that grants +4 on a single persuasion or seduction attempt.
[Minor Feat (Rake)] Love’s Deceiver – You are adept at manipulating people through their sexual desires and needs. Add +2 to any attempts to persuade or deceive someone you’ve been sexually intimate with.
[Minor Feat (Honest Hedonist)] Exuberant Expressions - Your joy is infectious and can be intoxicating to behold. When anyone makes you genuinely express your pleasure, they gain a pool of 4 dice. They may add 1 die from this pool to any roll at any time, until they run out or a week has passed. So long as a person has any of these dice, the memory of your joy lingers granting you +1 to any attempts to persuade, seduce, or deceive them. Your enemies can benefit from this feat as well as your allies, and you have no control over this trigger.
[Major Social Feat] Lord Byron’s Luck – Rumors of your sexual exploits and debauched behavior will proliferate no matter what you may do to try and mitigate this effect. However, while some may tut or wag their fingers at you, in general these rumors will only serve to raise your profile and will radically increase your allure. People who would normally be seriously turned off by such rumors will not prejudice themselves against you without giving you a fair shake.
[Minor Feat (Harem Protagonist)] Charmingly Thick – Your thick-headed obliviousness towards romance, whether real or believably faked, is seen as charming rather than frustrating. People who flirt with you will never be so dismayed by a failure in this manner that they won’t try again later.
[Minor Feat (Harem Protagonist)] If It’s You, It’s Okay – You are not only supremely attractive, but your charisma is also enough to wile its way through any passive resistance. So long as someone is capable of romantic or sexual attraction, they will make an exception for you regardless of their normal sex, gender, race, or body-type preferences. You can still fail for other reasons, but you no longer suffer the usual penalties to seducing these characters.
General Feats:
[Minor Feat] Local (Black Harbor) – You’ve spent years here and it show. Gain one automatic success to navigate in your chosen area, and add 1 to any attempts to evade pursuit or track people here.
[Minor Feat] (25XP): Coiled Hamstrings - Your jump distance is tripled.
[Major Feat] Coiled Hamstrings (Upgraded) – Your jump distance is multiplied tenfold, and your sprinting speed is considerably increased.
[Minor Feat] Gorgon’s Lust – The eyes are the windows to the soul, and yours is burning with sexual desire. You may attempt to make someone you’re making eye contact with to orgasm, up to a number of times per day equal to your total Aura dice. If your target is unwilling they may make a Willpower check to resist. If they resist successfully, they do not orgasm, however you gain +2 to seduce them until they cum or a day has passed.
[Minor Feat] Cultivator of Men – You have learned to tend to your students the way a gardener tends to a tree, shaping them and guiding their growth for years through your training. In addition to the normal benefits they would gain, when an NPC trains with you in a one-on-one setting, they can gain XP which you may spend on their behalf. At the beginning of a training session, roll a Wits + Leadership check, each success will gain your student 1 XP. You may do this once per day.
[Major Feat] Cultivator of Men – By your hand, seeds may become a forest before your eyes. In addition to the normal benefits they would gain, when a number of NPCs equal to or lesser than your total number of dice in Wits train under you, they can gain XP which you may spend on their behalf. At the beginning of, or during a training session, roll a Wits + Leadership check, each success will gain your students 1 XP. You may do this a number of times per day equal to your total dice in Leadership.
[Minor Feat] Love Doctor – You have, in your own way, learned the meridian pathways in the human body better than most. You may use your Erotic Sorcery skill to make Medicine rolls, and gain 2 extra dice when doing so. There are predictable and unpredictable side effects to practicing medicine in this manner.
[Minor Feat] Shibari Expert – You have studied the erotic spiritual art of Shibari and know dozens of ways to bind a person. So deep is your knowledge that you may stimulate both body and mind. When you’ve bound someone, you gain an additional 1 die to any Sensuality or Aura rolls performed on them; full bondage increases the dice to 2. The Success Threshold to escape your bondage is raised by 1.
[Minor Feat] Multi-Orgasmic – You have the refractory time of the most naturally blessed woman and are capable of multiple orgasms in quick succession. This only slightly enhances your fluid production, and you may still grow tired from physical exertion during sex.
[Minor Feat] Fuel for Thought (Semen Upgrade) – Other people who have consumed your semen gain a temporary +1 to Wits and Finesse for as long as it is in their system.
[Minor Feat] Cum Overflowing – You produce an amount of seminal fluid with every orgasm equal to your number of Dice in Endurance times what would normally be produced.
[Major Feat] Cum Overflowing – You produce an amount of seminal fluid with every orgasm equal to your number of Dice in Endurance squared times what you would normally produce.
[Major Feat] Special Sauce (Semen Upgrade) – The flavor of your sexual fluids is universally delicious, surpassing what could be experienced in any mundane kitchen around the world. You receive a three Dice bonus to convince anyone who has tasted it before to do so again. However, the real power of this ability is to enhance the properties of your Meals by one step, acting as the ideal companion to any dish.
[Minor Feat] Snap My Choker – Throat fucking is just better when you are involved. Some may even grow to prefer it over alternatives. This both bestows temporary, extremely sensitive erogenous zones to the receiver, an ability to stretch to accommodate any insertion and ensures there is no lasting pain or damage beyond what they would consider to be a pleasant reminder.
[Minor Feat] Mr. Fresh & Clean – Your bodily fluids carry with them some of the inexplicable aura of physical purity that you possess. They will stay as fresh and as hot as they were when they exited your body and will leave whatever they come into contact with cleaner than before. Unless deliberately placed into a vessel, they will harmlessly vanish without stains when unobserved for a period of time. While these are inexplicable effects, they are very noticeable.
[Minor Feat] Nature’s Anabolic (Semen Upgrade) – Other people who have consumed your semen gain a temporary +1 to their Strength and Agility for as long as it remains in their system.
[Minor Feat] Fountain of Holy (Semen Upgrade) – Your sexual fluids can be used in place of holy water for rituals and will prevent most possession attempts, and mind-altering effects placed on those who have been anointed with them. They will not, however, share the same destructive capability as actual holy water does upon Evils.
Mystical Feats:
[Major Martial Feat] (50XP) Circular Breathing – Through your dedication to the everyday principles of your martial art, you have mastered one of the simplest forms of Qi Circulation. Add half of your Aura, rounded down to Recovery checks. Additionally, you may instantly perform a Recovery check a number of times per day equal to your total Aura dice.
[Major Mystical Feat] (50XP) Force Armor – You have learned to subconsciously manifest a thin, imperceptible barrier around your skin at all times. You may reduce all incoming physical damage by 1.
[Major Feat (Tiger Style Kung Fu)] Crouching Tiger Stance – You’ve learned to use your Qi to become closer to the deadly, enormous beasts your style is named after. Like a Tiger waiting nearly invisible in the tall grass, or stalking silently atop broken branches, you can wrap yourself in a dense layer of Qi to blend into your environment and deaden your sounds. When motionless in this Stance, you may add you Aura to any attempt to avoid detection even if you are not aware of the observer, and when moving you may add half your Aura, rounded down.
[Minor Feat] Dual Cultivation – You may intermingle your Aura with your partner while engaged in consensual sex. This is a profoundly intimate process that grants 2 dice to all Sensuality and Endurance rolls to both you and your partner during the scene, and cannot be interrupted willingly once began. At the end of the Dual Cultivation, roll a combined dice pool of both of your Aura Attributes; you each gain Experience equal to the number of successes. If your partner has this feat as well, add 2 dice to all relevant pools. A person may only benefit from this feat once per day.
[Minor Feat (Telekinesis)] Three Python Force Technique – Your keen martial prowess and grounding in telekinesis combine to enhance your natural grappling ability. Subconscious desires grant you mystical aid equivalent to 1 die in all grapples, and many situational Strength rolls. You may also add 1 automatic Success to a grapple a number of times per scene equal to your total dice in Telekinesis.
[Minor Feat] Three Treasures Symphonious Soul – Your ability to harvest and manipulate the energy gained through sex naturally improves your Dual Cultivation. You may add 2 Dice to the pool when determining the Experience gained through Dual Cultivation. If your partner has this same feat, then these effects stack.
[Major Feat (Telekinesis)] Lance Pressure – You are a tightly contained ball of incredible force. You can leverage much more power and speed the closer you are to something you are pushing away. In addition, you may use an extra Success on an unarmed attack to launch your target away from you. How fast something is sent flying in this manner depends on the mass of the target and your total number of Aura Dice, with each additional Success spent multiplying the force. If this would make the target collide with something, then they make another Defense roll against taking damage.
[Minor Feat] Shining Resolve – You may call upon your mystic might to resist fear and despair; letting you use your Aura in place of an Attribute or Skill for relevant rolls. Doing so causes your body to shed dim golden light in the material world, and your soul to glow like a second sun for anything with the appropriate senses.
[Major Feat] Fireproof – Your connection to the Primordial Flame has almost completely inured you against its destructive effects. Your Aura naturally negates up to 5 damage from heat or fire, from any single source of damage, protecting both you and anyone in very close proximity to you.
[Major Feat] Fire-Proof – Your vast amount of fire-natured Qi allows you a powerful command over flammable vapors and liquids in your immediate surroundings. You may flood an environment rich in these sorts of flammable substances with your Qi and use them as additional fuel, letting you supplement any Elemental Control (Fire) rolls you make with extra Dice. The upper limits of this feat are only controlled by the amount of fuel in your environment, however, for every extra Die you add to a roll over your total number of Dice in Elemental Control (Fire), you take 1 point of Murderous Damage.
Special Feats:
[Special Feat] Porn Physics – Sex works for you as it is portrayed in films. There is never any set-up or clean-up involved in anal sex, members will always be able to fit, and any pain associated with penetrative sex is as pleasurable as it is painful. Lube is helpful but not necessary, and it is impossible for you to catch STDs.
[Special Feat] So Fresh and So Clean – You always look and smell your best. Even if you’re badly bruised and battered or dressed in rags, you somehow make it look good. You no longer produce waste byproducts from eating or drinking, your breath is always fresh, your teeth require no maintenance, and your sweat smells and tastes pleasant. This is a purely inexplicable effect, with no observable changes to your biology having occurred.
[Special Feat] Sexual Icon: You radiate sexuality. The sight of you performing even ordinary tasks is capable of leading to sexual awakenings. You will frequently find your way into the wet dreams and fantasies of anyone who thinks you’re attractive, even if they dislike you for other reasons. This can have strange effects on people in the long term, and will bring you fun and chaos in equal measure. Sexual Icon is a purely inexplicable effect, there is no magic that can detect it nor is there any defense against it.
[Special Feat] Cult of Personality – Your words and actions, and the impressions they leave, have a way of lingering in your fans and enemies alike. People will more often find themselves thinking back on their interactions with you non-critically, meaning that the effects of your Social rolls will only grow in time. If you inspired positive feelings towards you in someone, then these will grow stronger and more robust even without your added reinforcement. In time, respect may become admiration, and admiration in turn can become true reverence. Beware, however, should you set out to inspire fear and hatred, then these too will persist and grow.
[Special Feat] Infused: You have taken the first step on the long journey from man to God. The wellspring of Qi in your core has begun to alter your body, changing and improving it at the cellular level. This grants you a wide variety of benefits, esoteric and not, most notable of which are: your aging is slowed, your natural lifespan has doubled, and your base Health and Willpower tracks are increased by 1. However, it should be known that every element of your biology is of value to mystics and monsters alike, and that unless you take steps to mitigate it, your soul glows like a torch in the night.
Special Feat] Infused (Upgraded 1): While the Mountain of Heaven still stretches on before you, the mortal realm looks small from this distance. The wellspring of Qi in your core has begun to make the metaphysical physical. This greatly enhances previous benefits and grants new ones, esoteric and not, most notable of which are: your aging is slowed, your natural lifespan is multiplied fivefold, and your base Health and Willpower tracks are increased by 3. The raw crystallized essence in your every cell is of such potency that long-term exposure has positive transmutive effects on your environment and companions. Your soul glows only slightly brighter than before, but the ‘light’ it casts now shines like the grandest of diamonds.
[Special Feat] Sex Ed – NPCs that you train gain double the benefits from training when you include a sexual element to the lesson. This applies to both what they would learn naturally and any relevant feats that you may have.
[Special Feat] Power In Grace – Your kinesthetic sense has reached the pinnacle of natural humanity, and your actions possess a surreal bestial beauty to them. You can run, climb, and leap with incredible proficiency, and will virtually always land on your feet. Watching your even casual movements can be entrancing to observers, which can be seductive, intimidating, or both depending on the person. This grants you 1 Automatic Success to many rolls, but be warned, the system will occasionally roll to seduce or intimidate observers without your knowledge.
Special Feat] Fertility Dial – While pregnancy and breeding can be sexy, it’s best with a little intent. You can control your fertility with perfect detail, dialing it from 0% to 100%.
[Special Feat] Unrelenting – Your ability to shrug off pain and discomfort is legendary. You may go much longer without food, drink or sleep than even humans who have trained for such feats of endurance. Pleasure is easier to ignore than pain naturally, and as a result your ability to prolong an orgasm is similarly improved.
[Special Feat] Touch to Speak – You have learned to make your hands and fingers sing and dance for you. This grace is most commonly and easiest seen through your artistic creations, which you may now take an additional Die in while making, but is best experienced through handshakes, massages, and even spars through which you may communicate complex ideas with even untrained laymen. When making any Social roll that primarily involves your hands, you gain a Guaranteed Success.
Allies:
This is a term for those who will go out of their way and/or inconvenience themselves to help. Unless otherwise noted, it is assumed a character’s immediate family are Allies.
Kassem ‘Combo’ Kahn (Mentor)
Locals (Black Harbor) – You have a wide array of friends and family members in this location. While they won’t be able to produce the consistent results or the extraordinary aid that powerful individual Allies could, you can still rely on this network for most mundane favors. They are a great source for rumors.
Annie Shine: 38 XP in pool, Upgraded Wire Walker, Martial Arts from 1 to 4
Marianne Greene
Ishida Maki
Jade Fu
Items:
Black Card: An all in one bank vault and money changer.
Prized Movie Collection: James has poured over these films for thousands of hours in preparation for the creation of his own style. Gain +1 Martial Arts when using his Improvised Operatic Kung Fu.
Relationship Token: x2; Consumable. By throwing this coin into a well or fountain while thinking of someone you know, you may instantly increase one of their following feelings towards you significantly: Trust, Affection, Respect, Lust, or Curiosity
Steel Silk Sash: We’ve upgraded the sash you received from your mother. While appearing and feeling the same as it did, the sash has become nearly indestructible. If it is lost or somehow destroyed, it will return to you the next day. Keeps itself clean as well.
Lucky Penny: As long as this coin is on your person, you may treat a single 4 on a die as a success for any roll. If lost or destroyed, it will return to you the next day.
Titanium Nunchacku – Base Damage 2. These titanium nunchaku are brutally effective weapons while still allowing for dazzlingly fast attacks. While wielding these, you may attack each target in melee range of you on your turn once. If you gain additional attacks from other sources, these stack additively. Will return to you if lost or destroyed the next day.
Talisman of Recall – Consumable. Tear this talisman to instantly teleport yourself and anyone you’re touching to your home. One use.
Silver Dollar – As long as this coin is on your person, you may treat a single 5 on a die as a 6 for any roll. If lost or destroyed, it will return to you the next day.
Hakkotsu no Ha – Base Damage 3. Gain 1 Permanent Corruption. The cursed blade has claimed you as its wielder; it would be easier to lose your arm than to part with it now. It is best known for its ability to wound spirits, demons, gods, and other such ephemeral entities. If lost, it will return to you in its own bloody way. Almost nothing can destroy it forever.
Bases:
James’ Basement Apartment:
‘Enchantment of Forgetfulness’: The moment someone near, but not on, the base decided to do harm to the residents or property, they would be inflicted by a sudden thought that would draw them away, ‘I left the stove on!’, for example. It could be bested by a strong Wits roll, but it would hopefully handle most thugs.
‘Fortress from the Lost’: Those who were headed to the apartment with malintent would find themselves chronically lost, regardless of technological aid. It could be beat by a high Willpower check, but what I liked about it the most, was that the threshold for Success increased dramatically depending on how large the group was.
Luxury Furniture (Erotic Sorcery & Seduction Upgrades)
Deed: You are the legal owner of your Base, its Upgrades, and any future Bases and Upgrades purchased through the use of Tokens and Vouchers. The taxes and utilities are handled, and you will have the legal permits to operate any businesses that would suit the facilities. Furthermore, most people will not acknowledge changes made to your Bases via upgrades, and those that do won’t investigate how you could have possibly acquired or accomplished them. In short, feel free to purchase Upgrades without having to worry about breaking the Fourth Wall.
(There would still be consequences for the results of your defenses, it’s just that the police will be less interested in how you attained mechanized turrets versus the circumstances that resulted in them gunning down a crowd of attackers.)
[Viewer Selected Base Upgrade]
Meditation Chamber: Your Base has been equipped with something akin to an indoor Zen Garden perfect for both stationary and moving meditations. This provides a natural bonus to several related Skills, including any attempts to manage, cultivate, or transmute your internal energies, and has whatever altars, shrines, or circles are required for you to communicate with any beings to whom you have made Pacts, or Deals with.
Boons, Endowments, Pacts, & Mantles:
[Boon Granted] Ishida Family Scion
+1 Perception, +1 Insight
You’ve entered the Ishida Clan by way of adoption and will be treated as a member in good standing by their defenses and in their established agreements with Kami. Additionally, gain 1 guaranteed Success when defending yourself from curses and attacks by spirits.
[Endowment Received] Champion of Funikugami, Carrion King
Gain 1 Permanent Point of Corruption.
Your Lord grants you the following four abilities. They are yours for as long as you live:
I
[Death’s Hand] – Death will not readily claim his Champion. Convert the first four points of Murderous Damage you take in any scene into regular Damage instead.
II
[Oppressive Soul] – Your battle aura is denser than most and is choking to be near. All other characters nearby when you are fighting suffer a 1 Die Penalty to all actions. Your allies can learn to tolerate this with repeated exposure. You can also learn to control this with some experimentation, though it will require conscious effort at first.
III
[Black Dog of the Fens] – Gain 3 Temporary Points of Corruption to surround yourself with a cloak of palpable dread. Once activated, you may convert additional Successes on melee attack rolls into Temporary Willpower damage instead for the remainder of the fight scene.
IV
[Curse: Certain Death] – Gain 1 Temporary Point of Corruption. The next time you touch a creature, convert all Damage they have taken into Murderous Damage. For the next 24 hours, all Damage they would receive is Murderous Damage instead. Only supernatural beings have a chance of resisting this Curse, mortals cannot try.