XaiJu
SergeXIII
SergeXIII

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Project Aether Page 16 and 17 (Black & White)

That obligatory moment where you gotta explain the basic rules of your magic card game. PAE used to have a system where summoners had magic barriers around them that their opponent needed to weaken in order to win (see the pilot). One day I tried mapping out what PAE would look like as a physical card game, and came up with this design where your offense and defense would come from the same pool, making for a high risk/ reward system where one move could be game changing if clever enough. The same could be possible for just bluffing. I decided to revamp the PAE system with that in mind as it was unique and WAY more interesting than what is essentially just turn based RPG combat.

Project Aether Page 16 and 17 (Black & White) Project Aether Page 16 and 17 (Black & White)

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