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VIDEO: Boss Designs of Dark Souls - 3b: The Bell Gargoyles

And finally we fight the gargoyles! ... well, mostly the gargoyles. I also discover the use of elevators, the utility of tail-cutting and learn the actual gameplay function of Humanity. That latter one... well, let's just say it was a harsh lesson.  We also talk about how the bosses of Dark Souls communicate the premise of the world to the player, and briefly discuss the history of grotesques in architecture as it relates to French 5th century folklore. 

VIDEO: Boss Designs of Dark Souls - 3b: The Bell Gargoyles

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