Crystal Road Change Log v0.0.9 - Player Home Update
Added 2021-05-15 11:52:57 +0000 UTCBuild time is here! This one involved some heavy technical work to implement the housing system. We also squeezed some quality of life improvements too.
New Content
- Implemented Play Tips: Some of the more complex gameplay aspects now trigger a play tip popup that gives the player some information.
- Tips can be disabled in the settings menu.
- If they are enabled, tips will only display once and then become viewable in the help menu.
- New Story Quests Implemented: 008/009 - A Place To Call Home/Homeowner
- Rua tasks the player with restoring an abandoned shack. The player must obtain the required items by asking Hazel and Rua for help. Completion of these quests grants the player a house to live in.
- Implemented Player Housing System: Implemented the entire framework for decorating homes.
- The home comes with a bed, lantern, and fireplace. Kind of depressing but we’ll add more furniture and decor as we continue development.
- Player homes come with 22 slots of storage for furniture. Only furniture items can be placed in the home storage.
- Furniture items can be rotated in 4 directions using Q and E.
- In-home lighting can be toggled to see what maximum brightness would look like vs. natural light. (Only during build mode.)
- ANY item can be placed as a piece of decoration within the home, but only some items can be rotated.
- New Music Added: Spring theme plays during dialogue when the player unlocks the house.
Polish
- Added Stamina Bar Visual Effect: Stamina bar now glows red if a player tries to perform an action and doesn’t have enough stamina to do it.
- Reduced Wood Required for Quest 007, Fixing Kaneko’s Inn: 30 was too much and we were going to need wood for the player’s home too. The quest now requires only 15 wood.
Bug Fixes
- Decoupled Item Sound Effects from Interaction Scripts: Item sound effects such as the axe chopping sound were playing instantly when used and this was causing animation sync issues. Sounds are now triggered directly by the animation instead.
- Gather Objectives Now Revert Themselves if Target Items are Lost: Players were able to complete a quest objective even if they sold the items they were supposed to gather.
- NPCs now despawn according to story progression: Spawn points check for completed quests to see if they spawn/despawn at a specific location.
- Trees now fall in the proper direction: Trees were falling towards the player if they had been mirrored on the x axis. Chopping on the left side will always make them fall right and vice versa.
- Fixed Full Inventory Bug: If the player had a full inventory and an NPC tried to give them an item in the middle of a quest, the item would disappear. This was causing problems with Rua and the axe to chop trees. The item is now mailed to the player if their bag is full.
Known Issues
- Lantern Furniture Item Cannot Be Turned Off: Needs the mechanic implemented.
- Items not glowing properly when they can be picked up: Working on updating the item highlight mechanic and this should be patched soon.
- Trying to unlock skills in reverse order is preventing lower-level skills from being unlocked: Will tackle this bug during a polish build.
- Some Tools are not making a sound when used: Need to rework part of the system that handles held item SFXs.