The update from pre2 to pre3 introduced significant changes. Due to incompatibility, accessing pre3 may cause the game to crash and your progress to be lost. As the developer, I prioritize development speed over compatibility. In combat, enemies now have life points, and enemies that cannot be defeated with a single attack will appear randomly. This is preparation for the implementation of a mid-boss with a depth of 30.
The number of gems required for status enhancements now increases based on your current status. This is to adjust the balance of enhancements in the latter half of the game.
Added image for the Augmented Bra and made various other brush-ups.
I plan to release the general version with either pre2 or pre3 content by early August. I will continue developing the pre-release version beyond that. The code draft is already complete.
0.6.0pre:
- Implemented fascinate skill.
- Mino-armor grants 5-point fascination bonus.
- Added an event to the dungeon.
- Added a merchant to the dungeon.
- Added a bra that functions as potion inventory.
- Added a recovery potion.
- Added a new armor: Available for purchase in the dungeon
- Added guard option during combat: If successful, enemies will lose their balance and their stats will decrease.
- Gems now appear from treasure chests.
- Add waitress event
- When passing through the gate, if COR exceeds twice the threshold value, the armor will suffer serious damage.
- Enemy life system introduced. Some enemies cannot be defeated with a single attack. Some enemies' stats increase when they become angry.
- The enhancement cost at blacksmiths and magic shops increases according to your status.