As you know, I am not a native English speaker, and I use software translation for the text in DDT. Many of the members here seem to be proficient in English, so I would like to ask you about this.
I came up with the word “Ambigeon” as a combination of “ambiguous" and “dungeon.” What do you think?
As a non-native speaker, I am not sure if people who read this word will understand it as a compound word or what kind of image they will have of it.
Moving forward, I will release some details about the combat system next Thursday and explain the processing behind the combat. The release of 0.7.0pre2 will be the following week. The coding is almost complete.
I am also working on enhancing events and interactions with residents, but this will be released in a pre-release version after 0.7.0pre2. This will take some time.
2025-08-10 22:00:04 +0000 UTC
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Play online 0.6.0
As previously announced, I have released the update to version 0.6.0 on August 6, 2025, Eastern Time in the United States. As also previously announced, this update includes significant changes, so there is a high likelihood of crashes when upgrading from version 0.5.3. If you encounter any issues, please reset the game. See “about Save, Restart, and Crash.”
The changes are as follows.
In 0.7.0pre1, the weapon storage system is now available. In 0.7.0pre2, special armor will be added for players who prefer to progress through dungeons without transforming too much. 0.7.0pre2 will be released in late August.
I have several ideas for further development. Up to version 0.8.0, I will expand the conversations, interactions, and events.
Changelog
0.7.0pre:
(pre1)Added weapon storage system: Check out the blacksmith.
(pre2)Added Greed Armor: You can obtain this by completing Checkpoint 2 without transforming too much. This will make it easier to earn gems.
0.6.0:
Implemented a mid-boss with a depth of 30!(You cannot challenge the mid-boss unless you transform and advance the scenario. I plan to prepare scenarios that support the low transformation play style in the future.)
Defeating the mid-boss will unlock a transformation opportunity at depth 31.
Added option to start after 4th transformation.
Added a merchant to the dungeon.
Added a bra that functions as potion inventory.
Added a recovery potion.
The healing effect of White Potion is increased by Benefit of White.
Added a new armor: available for purchase in the dungeon
The 6th conversation with Ronan will appear even after reaching the depth 30 checkpoint.
The 2nd event with Malon will not appear until you finish the 6th conversation with Ronan.
The conditions for defeat and tentacle penalties have been slightly moderated.
The same contents are less likely to appear consecutively in treasure chests and structures within dungeons.
The image and text in the scene where the protagonist is alone in the room have been corrected.
Recovery potions do not restore VIT beyond its maximum value. Other means can increase VIT beyond its maximum value.
0.5.4:
Replaced part of images
Enemy life system introduced. Some enemies cannot be defeated with a single attack. Some enemies' stats increase when they become angry.
Implemented fascinate skill.
The enhancement cost at blacksmiths and magic shops increases according to your status.
After completing waitress tasks several times, new conversations will appear.
0.5.3:
2025-08-06 20:22:23 +0000 UTC
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There are only a few days left until the next major update, but I have made an urgent update on itch.io. This is to comply with expression regulations. While I believe this game does not violate any regulations, this update is intended to mitigate risks. There may be compatibility issues with 0.5.3, which could cause crashes. Ideally, I would prefer not to perform such updates without prior notice. This update includes some content from 0.6.0, so I hope you will understand.
The 0.6.0 update will be released as scheduled.
To play 0.5.4, please visit itch.io.
2025-08-04 03:46:58 +0000 UTC
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Game Strategy Guide
About DDT 0.6.0 / 0.7.0 pre
This may spoil your enjoyment of the game.
View at your own risk!
New information will be added as development progresses.
There are not many additions this time.
MC's transformation
PT0. start of the game
PT1. Loses sword: Corruption level 3
PT2. Loses initial armor: Corruption level 8
PT3. Body becomes smaller: Corruption level 16
PT4. Chest slightly enlarges: Corruption level 24, Completion of Checkpoint 1
PT5. Genital changes: Divided into two routes, futa and female.
Transformation occurs during the 2nd event with Malon.
The conditions for female transformation are as follows.
1. Complete the checkpoint at depth 20 using methods other than insertion.
2. Be inserted from behind during Liam Event 3.
3. Do not insert during Ronan Event 6.
If all of these conditions are met, female transformation occurs. If any one or more of these conditions are not met, futa transformation occurs.
(PT6) large pole or medium-sized breasts: depth 31 Hermaphroditic statue
Dungeon Checkpoints
1st Checkpoint: Located at depth 10, requires PT2 or higher
2nd Checkpoint: Located at depth 20
3rd Checkpoint: Located at depth 30
At this point, reaching this location will unlock Malon Event 2. However, you must have completed Malon Event 1.
Mid-Boss: completion of Malon Event 2, Work as a waitress several times
Checkpoints are a convenient name used in development; it might be better to call them “dungeon events.”
The Tavern Girl (Ronan)
Different conversations occur in PT0 through PT4.
It is possible to repeat the same conversation with her.->Change each only once
However, in PT3, the protagonist must not be wearing a bra.
Ronan event 6: Requires completion of Checkpoint 2
When the size of your beloved is less than 10, insertion does not occur.
conversation 6: after Malon event 2
conversation 7: after conversation 6, Waitress job offer
Adventurer (Liam)
Liam event 1: PT1
Liam event 2: PT2
Liam event 3: PT4, You have the option of accepting or declining the invitation, and if you accept, you will be inserted.
Liam event 4: PT5
Blacksmith (Aidan)
PT1 and not equipped with a weapon
PT2 and not wearing armor
PT3 and wearing leather armor
The reason his name is revealed midway through the game is because I hadn't thought of a name for him when I started developing the game. In version 0.4.0, he finally escaped his role as a useless character who only sells cheap equipment.
Mysterious Tailor (Malon)
Malon event 1: Appears in Ronan's conversation event (PT4).
Malon event 2: When you reach Checkpoint 3 and return to the tavern, an event link will occur. However, you must have completed Malon Event 1.
2025-08-01 22:00:06 +0000 UTC
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DDT 0.6.0 released on August 6, 2025
If you encounter any issues, please reset the game. See “about Save, Restart, and Crash.”
What is DDT ?
Dungeon of Desire and Transformation (DDT) is a text-based game with minimal rogue-like dungeon and non-linear stories. This game is currently in development. The initial release of DDT was June 25, 2025.
About development policy and tiers
Why is the download version not available?
About "First adventurers"
About "Pathfinders"
Overview of Current Gameplay
Transformation from male to female or futa
Challenge the dungeon, lose, and unwanted transformation.
Return to town and talk to people to trigger events.
The dungeon goal is not yet implemented.
Reach depth 30, that's enough.
Changelog is a useful reference for understanding the current content.
Important
This game is intended for adults only.
The text was written by the developer not AI, but translated into software. The developer is not a native English speaker.
The images were created by using AI.
about Save, Restart, and Crash
Due to the nature of the development format, progress is automatically saved, but you cannot set your custom save points.
Restarting the game is typically possible from the in-game settings.
In emergency situations, such as when the game crashes, if a reset link is available in the bottom-right corner, you can use it to restart.
You may be able to reboot by pressing the back link on the crash screen and repeatedly reloading the page.
The most effective way to deal with crashes caused by updates is to clear your browser's local storage. The method varies depending on your browser.
It may be reasonable to play using a different browser than the one you normally use.
What can you do as a paid member?
1. Play the pre-release version
Get early access to a version with scenarios and features that are not yet available in the general release version. The pre-release version has test mode enabled and allows shortcuts to events.
2. Access game strategy guides
View desired scenarios and learn how to complete them. In the future, I plan to share more details about the game system.
3. Occasional bonus images
Developers may occasionally release bonus image packs to commemorate special events. Recently, an image pack was available for one week to celebrate the first adventurers reaching full capacity.
2025-07-30 10:00:13 +0000 UTC
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First, why 0.7.0 instead of 0.6.0? Because I plan to release version 0.6.0 as the regular version once I have implemented the intermediate boss at depth 30. Additionally, this 0.7.0pre1 includes the addition of a weapon inventory. Please check out the blacksmith.
The mid-boss becomes accessible after completing the waitress job several times. Implementing the mid-boss was time-consuming, as it required not only coding but also preparing related images. As usual, accessing the new version may cause crashes. Backward compatibility has not been considered at all. Instead, I've added an option to start from the state after completing the fourth transformation. Please bear with me.
I think the game difficulty needs to be adjusted. I would appreciate any feedback. I think there are also many bugs.
Going forward, I will gradually adapt to a play style with fewer transformations. I am also planning to add dungeon events. The pace of future updates will be a little slower. I believe that the development pace has been sufficient for the first month since the initial release.
Changelog 0.7.0pre:
After completing waitress tasks several times, new conversations will appear.
Implemented a mid-boss with a depth of 30! (You cannot challenge the mid-boss unless you transform and advance the scenario. I plan to prepare scenarios that support the low transformation play style in the future.)
Defeating the mid-boss will unlock a transformation opportunity at depth 31.
Added weapon inventory: Check out the blacksmith.
Added option to start after 4th transformation.
Play online - DDT 0.7.0 pre1
2025-07-28 13:31:02 +0000 UTC
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DDT was released on June 25, 2025. Three weeks later, on July 16, “First Adventurers” reached full capacity with 47 participants. This was much quicker than I had anticipated. Currently, “Pathfinders”, which has no capacity limit, has over 40 ongoing participants. This is also sooner than I expected. Thank you all very much.
I imposed a participant limit on the FA to offer early supporters a low price with benefits. Approximately one month after DDT's release, this can be considered early enough. Therefore, I plan to introduce a participant limit for “Pathfinders” tier and create a new tier with no participant limit and a higher price.
The reason for limiting the number of participants and offering a low-priced tier is to secure first-mover advantage. Financially supporting a game in its development stage is a kind of investment. Those who support the game at a very early stage, when the future is still uncertain, should enjoy greater benefits than those who support it later. However, since I cannot offer any other returns besides developing the game, I offer a low-priced tier to those who support it early on. Providing images that were created as a byproduct of development is relatively easy, but preparing other bonuses takes time. I would like to use that time for the main game development. And actually, I think this game is being developed at a pretty fast pace in this field.
The tiers are defined as follows:
1. Set the capacity of "Pathfinders" to 163 people.
163 is a prime number, and together with the 47 FA members, it makes 210.
2. Reducing the monthly basic fee for Pathfinders from $6 to $5
Those who have already registered will be charged $5 starting with the next billing cycle. I apologize to those who have already paid $6, but you can still download the bonus image now. The deadline is the 28th. Fees may vary slightly depending on the platform you are using.
3. Set "Explorers" as a new tier
There is no limit to the number of Explorers. The monthly basic fee is $8.
4. The benefits offered in all tiers are the same.
The benefits available to all tiers of “First Adventurers,” “Pathfinders,” and the newly established “Explorers” are the same.
2025-07-28 13:30:03 +0000 UTC
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The release period for the following two limited-time bonuses has been set to approximately one week. Specifically, the deadline is July 28, 2025, Eastern Time in the United States. Please download them as soon as possible.
These limited bonuses commemorate the fact that “First Adventurers” reached full 47 capacity on July 16.
Limited Bonus Images: not used in DDT
https://www.patreon.com/posts/134537998
Limited Bonus Images: Summer shot
https://www.patreon.com/posts/134538375
2025-07-25 22:00:07 +0000 UTC
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It seems that I did not publish the content I intended to publish in 0.6.0 pre2, and instead published it all together in 0.6.0 pre3. I'm sorry.
The following features are available in 0.6.0 pre3.
You can purchase items from merchants in dungeons (after completing checkpoint 2).
You can purchase and use healing potions (after purchasing a specific item from a merchant).
Enemies now have life points and cannot be defeated with a single attack.
You can repeatedly earn gems as a waitress.
I have finished coding the weapon inventory and new special armor. The coding for the mid-boss at depth 30 was a little tricky, but it seems to be going well. After checking, I think I will be able to release all or part of these in the next pre-release version.
2025-07-25 09:00:12 +0000 UTC
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The update from pre2 to pre3 introduced significant changes. Due to incompatibility, accessing pre3 may cause the game to crash and your progress to be lost. As the developer, I prioritize development speed over compatibility. In combat, enemies now have life points, and enemies that cannot be defeated with a single attack will appear randomly. This is preparation for the implementation of a mid-boss with a depth of 30.
The number of gems required for status enhancements now increases based on your current status. This is to adjust the balance of enhancements in the latter half of the game.
Added image for the Augmented Bra and made various other brush-ups.
I plan to release the general version with either pre2 or pre3 content by early August. I will continue developing the pre-release version beyond that. The code draft is already complete.
play online - DDT 0.6.0 pre3
0.6.0pre:
- Implemented fascinate skill.
- Mino-armor grants 5-point fascination bonus.
- Added an event to the dungeon.
- Added a merchant to the dungeon.
- Added a bra that functions as potion inventory.
- Added a recovery potion.
- Added a new armor: Available for purchase in the dungeon
- Added guard option during combat: If successful, enemies will lose their balance and their stats will decrease.
- Gems now appear from treasure chests.
- Add waitress event
- When passing through the gate, if COR exceeds twice the threshold value, the armor will suffer serious damage.
- Enemy life system introduced. Some enemies cannot be defeated with a single attack. Some enemies' stats increase when they become angry.
- The enhancement cost at blacksmiths and magic shops increases according to your status.
2025-07-23 22:00:07 +0000 UTC
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Bonus Image: Summer shot
DDT was released on June 25, 2025, and the first adventurers reached full capacity on July 16. A total of 47 supporters gathered in about three weeks. Currently, the number of supporters continues to grow beyond that. Thank you all very much.
To commemorate reaching 47 supporters, I, the developer, will be giving away bonus images. This will be a limited release for approximately one week. Please refrain from redistributing these images and use them for personal use only.
The deadline for submitting images was July 28, 2025, at 11:59 p.m. (Eastern Time in the United States).
2025-07-20 22:00:06 +0000 UTC
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Bonus Image: not used in DDT
DDT was released on June 25, 2025, and the first adventurers reached full capacity on July 16. A total of 47 supporters gathered in about three weeks. Currently, the number of supporters continues to grow beyond that. Thank you all very much.
To commemorate reaching 47 supporters, I, the developer, will be giving away bonus images. This will be a limited release for approximately one week. Please refrain from redistributing these images and use them for personal use only.
The deadline for submitting images was July 28, 2025, at 11:59 p.m. (Eastern Time in the United States).
2025-07-20 21:59:01 +0000 UTC
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DDT Development and Operation Policy
Over the past few days, the number of members here has increased. I would like to clarify the development and operation policies.
1. Compatibility
As the developer, I prioritize development speed over compatibility with past versions. Since the initial release on June 25, I have made five major updates to reach the current version. Major updates may result in the loss of progress from previous versions. As compensation, an option to start from a certain point is available.
2. Saving
Since I adopted the TWINE chapbook format, progress is automatically saved. Progress is saved in the browser's cache or cookies. If the game crashes, clearing the browser cache is the most reliable way to reset it. There is no feature to create custom saves. Compared to formats like SugarCube, the chapbook format has a simpler syntax and more robust performance. However, it has limited functionality, but I am currently managing it effectively. DDT uses if statements, variables, and basic arithmetic operations.
Please see below for technical details.
https://klembot.github.io/chapbook/guide/state/continuity.html
3. Download Version
As you know, I have currently stopped providing the download version. This was pointed out by a player regarding images in a previous version. I have found that this has its advantages. When making bug fixes, I can simply update the uploaded data. Previously, I had to update the version number of the download version, compress it, upload it, and then fix all the download links, which was a tedious process. Now, I can make changes to images or text immediately. However, changes related to in-game variables may cause compatibility issues, so I will announce updates before making such changes.
4. Patreon Member Tiers
There are currently two paid tiers available: “First Adventurers” and “Pathfinders.” The benefits provided are the same for both tiers. “First Adventurers” is a gift to those who supported me earliest after the release of DDT. Since it is still early, Pathfinders may also have a capacity limit within a few months under the current conditions. ->Pathfinders were also limited on July 28, 2025.
The reason for limiting the number of participants and offering a low-priced tier is to secure first-mover advantage. Financially supporting a game in its development stage is a kind of investment. Those who support the game at a very early stage, when the future is still uncertain, should enjoy greater benefits than those who support it later. However, since I cannot offer any other returns besides developing the game, I offer a low-priced tier to those who support it early on. Providing images that were created as a byproduct of development is relatively easy, but preparing other bonuses takes time. I would like to use that time for the main game development. And actually, I think this game is being developed at a pretty fast pace in this field.
Finally, although there was a delay due to an accident, I would like to offer a limited-time bonus as soon as it is ready to commemorate the first adventurers reaching full capacity.
2025-07-20 01:00:05 +0000 UTC
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Artistic images have been added. It is left to the imagination of the player.
Please play from the previous link.
2025-07-18 23:03:36 +0000 UTC
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Hello, everyone!
I, the developer, received feedback from a player and have removed some images from DDT. All characters are adults, and I did not instruct the image AI to generate images of younger people. However, I have no intention of attracting players with images that may cause misunderstanding. While enjoying freedom of expression, I would like to continue creating content that is safe. Please delete the previous images of DDT.
I will resume providing DDT052. The downloadable version will not be available for a while.
Please continue to enjoy DDT.
DDT0.5.2 - playonline
If online play crashes, clear your browser's cookies and cache, then try again. Private mode may allow you to access the game without using existing cache. I also recommend using a different browser than the one you normally use. It makes it easier to clear your cache.
0.5.2:
- Added guard option during combat: If successful, enemies will lose their balance and their stats will decrease.
- Gems now appear from treasure chests.
- Add waitress event
- When passing through the gate, if COR exceeds twice the threshold value, the armor will suffer serious damage.
2025-07-17 11:56:29 +0000 UTC
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Hello, everyone!
I, the developer, received feedback from a player and have removed some images from DDT. All characters are adults, and I did not instruct the image AI to generate images of younger people. However, I have no intention of attracting players with images that may cause misunderstanding. While enjoying freedom of expression, I would like to continue creating content that is safe. Please delete the previous images of DDT.
I will resume providing DDT060pre2. The downloadable version will not be available for a while.
Please continue to enjoy DDT.
DDT0.6.0pre2 - playonline
If online play crashes, clear your browser's cookies and cache, then try again. Private mode may allow you to access the game without using existing cache. I also recommend using a different browser than the one you normally use. It makes it easier to clear your cache.
I think I will be able to add the following to the next pre-release version. I plan to release it within this month.
Inventory System: Coded, awaiting developer testing
recovery potions: Coded, awaiting developer testing
Dungeon Events: Coded, awaiting developer testing
Dungeon Shop: Coded, awaiting developer testing
2025-07-17 11:47:59 +0000 UTC
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I have received feedback suggesting that there may be issues with some of the images. All characters depicted are adults, and I have not instructed Ai to generate images of younger individuals. However, as I have no intention of causing harm, I have decided to temporarily suspend the game's availability, review the images, and resume operations once necessary adjustments have been made. Please delete the downloaded game images.
2025-07-17 03:32:31 +0000 UTC
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I, the developer, have released the regular version of DDT0.5.0 on itch.io and TFGS. Here on Patreon, I will release the pre-release version with features and scenarios from 0.6.0. Currently, pre1 is available.
The following features are planned for future updates. Some of them have already been drafted. Once they are checked, I will release them as pre-release versions in order.
Inventory System: drafted
recovery potions: drafted
Dungeon Events: drafted
Dungeon Shop: drafted
Guard option during combat: drafted
Increase ways to earn gems
Less transformation play-style
Intermediate Boss at Depth 30
Regarding the development of DDT, I, the developer, prioritize development speed over compatibility. Therefore, players are likely to encounter crashes when updating. The option to start from the middle and the provision of debug versions are compensation for this. I kindly ask for your understanding.
I plan to release 0.6.0pre2 in the near future. Please look forward to it.
I have one more announcement. In my time zone, "First Adventurers" reached first full capacity on July 16, 2025. DDT was first released on June 25. In about three weeks, 47 supporters have gathered. I would like to offer a limited-time bonus.
Thank you all very much!
2025-07-16 22:00:06 +0000 UTC
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This update adds a critical transformation. And this game is themed around gender transformation. You get it, right?
There are now significantly more enemy types, each with different status tendencies and “preferences.” I, the developer, have also made various other improvements.
Have fun!
Play online - DDT 0.5.0
Warning when updating
Please exit the dungeon and sleep in your inn room before playing the new version.
About this update and development policy
As previously announced, the update from version 0.4.9 to 0.5.0 was released on July 15, 2025, at approximately 6:00 PM Eastern Time. Due to limited compatibility, there is a high likelihood of crashes occurring.
As a developer, I prioritize development speed over compatibility. Since the initial release on TFGS on June 25, this is already the fourth major update. Those familiar with previous versions will notice that the game has changed significantly with each update.
As compensation for incompatibility, I have provided an option to start from the middle. The download version may be able to retain progress even after major updates. However, this is not guaranteed. If you are interested in shortcuts to scenarios or future feature additions, you can access the debug version or pre-release version from Patreon.
The next major update is expected to be released next month.
Thank you for playing, providing feedback, and supporting development!
about Crash, Save, and Restart
Due to the nature of the development format, progress is automatically saved, but you cannot set your custom save points.
Restarting the game is typically possible from the in-game settings.
In emergency situations, such as when the game crashes, if a reset link is available in the bottom-right corner, you can use it to restart.
Pressing the back link on the crash screen and reloading the page repeatedly may restore normal operation.
The most effective way to reset the game is to clear your browser's cache and cookies.
It may be reasonable to play using a different browser than the one you normally use.
Changelog 0.5.0:
2nd event with Malon (critical transformation; 2 route)
The number of enemy types has increased from 4 to 12. Each enemy has different status tendencies and “preferences”.
Modified encounter rate in dungeons: You are now less likely to encounter the same target repeatedly.
Added 4th event with Liam
Addition of images and fine brush-up
Added small effects when transformation occurs.
After completing the event at depth 20, you can now start from depth 20.
TESTMODE can now be enabled or disabled (pre or debug version only).
0.5.1:
2025-07-15 23:39:38 +0000 UTC
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Dungeon of Desire and Transformation 0.6.0pre1
This game is intended for adults only.
This version is a preview of 0.6.0 for paid members.
Development progressed faster than expected. I have released a version with the fourth transformation (PT5) and a new enemy system as the regular version on itch.io and TFGS, and I am releasing a new version with an additional charm system as a pre-release version here.
about Fascinate System
I spent some time thinking about what kind of charm system to implement. I also received ideas from supporters. Initially, I was thinking more along the lines of “seduction” rather than “fascination.” Since one of the concepts of this game is simplicity, I decided to implement a simple fascination system first.
This fascinate system has the following features.
The more you transform, the higher your success rate becomes.
The higher an enemy's physical or magical stats, the weaker they are to being fascinated.
The size of the important rod can work to your advantage or disadvantage depending on the opponent.
A bonus to fascination points will be added to armor. For now, it has been added to Mino-armor.
In order for the MC to be empowered to use fascination, the transformation must be sufficiently advanced, the corruption level must be above a certain threshold, and the MC must be cornered in a dungeon. I won't go into any more detail here.
Fascination has the potential to neutralize strong enemies, but the cost of failure is high.
Changelog
0.6.0pre:
0.5.0 (regular version):
- Modified encounter rate in dungeons: You are now less likely to encounter the same target repeatedly.
- The number of enemy types has increased from 4 to 12. Each enemy has different status tendencies and "preferences".
- 2nd event with Malon (Significant transformation; 2 route)
- Added 4th event with Liam
- Addition of images and fine brush-up
- Added small effects when transformation occurs.
- After completing the event at depth 20, you can now start from depth 20.
- TESTMODE can now be enabled or disabled (pre or debug version only).
0.5.0 pre2:
Enemies become slightly stronger.
The maximum size of a precious thing is 30.
3rd event with Liam (intense interaction)
5th event with Ronan (intense interaction)
2nd event with Malon (Significant transformation; 2 route)
2nd event with Maron requires dungeon depth 30.
0.5.0 pre1:
Enhanced armor system: 4 types of armor in treasure chests, 16 combinations of armor skills
Black Armor - Black Radiation: attack skill during combat
Mino-armor - Benefit of White: increases recovery amount of white liquid
Divine Robe - Divine Grace: Gate passage reduces COR
Shadow Dress - Shadow Elusiveness: no damage from traps or terrain
Basically, each type of armor has one skill, but rarely, some armor has two skills.
If the MC has the first sword, don't pick up the weapon in the treasure chest.
Links
2025-07-13 12:00:13 +0000 UTC
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By releasing DDT on itch.io, I realized the need to organize the different versions of DDT.
DDT version types
1. Pre-release version (e.g., 0.5.0 Pre)
This version is released whenever new scenarios, enemies, weapons, armor, features, etc. are added. Test mode can also be enabled.
2. Regular version (e.g., 0.5.0)
This is the version with no additional notation after the version number. It is a stable version with bugs fixed. Compared to the pre-release version, scenarios and features are limited. Test mode is not available.
3. Debug Version (e.g., 0.5.0 debug)
This version includes the same content as the Regular Version but with test mode enabled.
What is Test Mode?
Test mode allows developers to verify game functionality by enabling direct links to scenarios and features. Users can access specific scenarios or features they wish to view. However, this may impair the enjoyment of the game.
DDT Release Platforms
Patreon: pre-release version, debug version, and regular version
itch.io: regular version, debug version
TFGS: regular version
2025-07-13 11:59:02 +0000 UTC
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Game Strategy Guide
About DDT 0.5.0 pre
This may spoil your enjoyment of the game.
View at your own risk!
New information will be added as development progresses.
Part 1: The MC's transformation and Storyline
MC's transformation
PT0. start of the game
PT1. Loses sword: Corruption level 3
PT2. Loses initial armor: Corruption level 8
PT3. Body becomes smaller: Corruption level 16
PT4. Chest slightly enlarges: Corruption level 24, Completion of Checkpoint 1
PT5. Genital changes: Divided into two routes, futa and female.
Transformation occurs during the 2nd event with Malon.
The conditions for female transformation are as follows.
1. Complete the checkpoint at depth 20 using methods other than insertion.
2. Be inserted from behind during Liam Event 3.
3. Do not insert during Ronan Event 6.
If all of these conditions are met, female transformation occurs. If any one or more of these conditions are not met, futa transformation occurs.
Dungeon Checkpoints
1st Checkpoint: Located at depth 10, requires PT2 or higher
2nd Checkpoint: Located at depth 20
3rd Checkpoint: Located at depth 30, Requires completion of Checkpoint 2
At this point, reaching this location will unlock Malon Event 2.
Checkpoints are a convenient name used in development; it might be better to call them “dungeon events.”
The Tavern Girl (Ronan)
Different conversations occur in PT0 through PT4.
It is possible to repeat the same conversation with her.->Change each only once
However, in PT3, the protagonist must not be wearing a bra.
Ronan event 6: Requires completion of Checkpoint 2
When the size of your beloved is less than 10, insertion does not occur.
Adventurer (Liam)
Liam event 1: PT1
Liam event 2: PT2
Liam event 3: PT4, You have the option of accepting or declining the invitation, and if you accept, you will be inserted.
Liam event 4: PT5
Blacksmith (Aidan)
PT1 and not equipped with a weapon
PT2 and not wearing armor
PT3 and wearing leather armor
The reason his name is revealed midway through the game is because I hadn't thought of a name for him when I started developing the game. In version 0.4.0, he finally escaped his role as a useless character who only sells cheap equipment.
Mysterious Tailor (Malon)
Malon event 1: Appears in Ronan's conversation event (PT4).
Malon event 2: When you reach Checkpoint 3 and return to the tavern, an event link will occur.
2025-07-13 06:32:58 +0000 UTC
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Since releasing DDT version 0.4.9 on itch.io two days ago, there have been over 250 downloads and over 3,500 browser plays, which has left me amazed. My Patreon subscriptions have also surged significantly. I don’t know how long this momentum will last, but it’s certainly encouraging.
I initially set the limit for the first adventurers at 47, but as of writing this article, only 20 spots remain. Current free members may want to consider joining soon.I have no plans to increase the quota or raise the monthly fee in the future.
There are also a few Pathfinders, but they receive the same benefits as the first adventurers, so I recommend switching to the first adventurers while you still can.
Development of 0.5.0 is progressing smoothly, and I’m currently weighing which development stage to release publicly. I’m currently brainstorming ideas for the intermediate boss at depth 30.
Thank you for your support!
2025-07-09 15:00:16 +0000 UTC
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Dungeon of Desire and Transformation version 0.4.9
This game is intended for adults only.
I decided to release this game on itch.io, so I created this version. I have released this version on itch.io and TFGS. I have implemented the armor system from 0.5.0, but the story has only been partially added. The rest of the story is already available to play in the early access version of 0.5.0. If things go as planned, I expect to release 0.5.0 to the general public by the end of this month. If you want to play it sooner, please access the paid rank.
In terms of technical aspects, the image format has been changed from PNG to WebP. Surprisingly, the overall game size has been reduced to less than one-third of the original PNG format.
0.4.9:
Enhanced armor system: 4 types of armor in treasure chests, 16 combinations of armor skills
Black Armor - Black Radiation: attack skill during combat
Mino-armor - Benefit of White: increases recovery amount of white liquid
Divine Robe - Divine Grace: Gate passage reduces COR
Shadow Dress - Shadow Elusiveness: no damage from traps or terrain
Basically, each type of armor has one skill, but rarely, some armor has two skills.
If the MC has the first sword, don't pick up the weapon in the treasure chest.
Enemies become slightly stronger.
The maximum size of a precious thing is 30.
3rd event with Liam (intense interaction)
5th event with Ronan (intense interaction)
0.4.3:
0.4.2:
Add option to start from the middle.
At the end of the current content, two options for continuing the game have been added.
Fixed the behavior of Blacksmith and Wizard when your gems are between 30 and 60.
Each conversation with Ronan has been altered to a one-time occurrence.
0.4.1:
Added a command to sleep in the protagonist's room to reduce crashes during updates.
A reset link has been added to the bottom right.
Fixed an issue where body enhancements purchased through transformation were lost.
Armor enhancement is now available at the blacksmith.
The gems you have will be displayed when you obtain or use them. For simplicity, they are normally displayed in your status.
Oak's physical stats have increased, while his magic stats have decreased.
The ability value display is now compact for smartphone screens.
Fixed armor depth of 15 not reflecting in status.
0.4.0: The Answer to Boredom and Grind
The weapon system has been significantly updated. There may be some bugs, but I will fix them if reported.
Weapons have been set to 8 types; physical attack, magic attack, and both.
A rare and unique weapon has been added. It has a 5% chance of appearing in treasure chests within the dungeon.
Weapon performance in treasure chests is random, and weapons found deeper in dungeons are stronger.
Weapons can be enhanced at the blacksmith. He finally started working.
Magic shop has opened in town. The protagonist's status can now be enhanced.
Introduction of gems as a type of currency system
Transformation now requires a higher level of corruption.
The 1st checkpoint event at depth 10 will not appear if you have not transformed at all.
The 3rd transformation requires completing the 1st checkpoint event.
Once you experience the 1st checkpoint event, you can start from depth 10 in the dungeon.
An event featuring a mysterious tailor has been added (not a regular town shop).
In the conversation event with Liam, the mechanics of the dungeon are explained.
Replace the image of the protagonist's appearance in his room.
Added a scene of enjoying alone in the room (requires 3 or more transformations)
Fixed a bug related to the shrinkage of important assets.
Version Change Warning
Before playing the new version, please escape the dungeon in the version you are currently playing. In versions 0.4.1 and later, it is recommended to run the new version while sleeping in the MC's room. Accessing the new version while inside the dungeon will cause the game to crash. Pressing the back link on the crash screen or repeatedly reloading the page may restore the page. If there is a reset link at the bottom right, please use it. However, these method may not prevent the crash from occurring. In that case, I apologize, but please restart the game. You can restart the game from the settings within the game. Alternatively, you may be able to do so by deleting your browser cookies.
2025-07-07 22:00:06 +0000 UTC
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Dungeon of Desire and Transformation 0.5.0pre2
This game is intended for adults only.
This version is a preview of 0.5.0 for paid members. I will continue to add features and events, and eventually release 0.5.0 to the general public.
0.5.0 pre2:
Enemies become slightly stronger.
The maximum size of a precious thing is 30.
3rd event with Liam (intense interaction)
5th event with Ronan (intense interaction)
2nd event with Malon (Significant transformation; 2 route)
2nd event with Maron requires dungeon depth 30.
0.5.0 pre1:
Enhanced armor system: 4 types of armor in treasure chests, 16 combinations of armor skills
Black Armor - Black Radiation: attack skill during combat
Mino-armor - Benefit of White: increases recovery amount of white liquid
Divine Robe - Divine Grace: Gate passage reduces COR
Shadow Dress - Shadow Elusiveness: no damage from traps or terrain
Basically, each type of armor has one skill, but rarely, some armor has two skills.
If the MC has the first sword, don't pick up the weapon in the treasure chest.
Version Change Warning
Before playing the new version, please escape the dungeon in the version you are currently playing. In versions 0.4.1 and later, it is recommended to run the new version while sleeping in the MC's room. Accessing the new version while inside the dungeon will cause the game to crash. Pressing the back link on the crash screen or repeatedly reloading the page may restore the page. If there is a reset link at the bottom right, please use it. However, these method may not prevent the crash from occurring. In that case, I apologize, but please restart the game. You can restart the game from the settings within the game. Alternatively, you may be able to do so by deleting your browser cookies.
2025-07-07 11:00:15 +0000 UTC
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Hello everyone!
Thank you so much for supporting my game at such an early stage of development.
While looking at the paid rank members, I noticed that there are a few Pathfinders. At this point, the benefits for Pathfinders and First Adventurers are the same, and the monthly fee for First Adventurers is cheaper. Additionally, I have no plans to raise the price for First Adventurers in principle. The quota for First Adventurers, which has a limit on the number of members, is still available. Pathfinders is prepared for when First Adventurers is full.
I recommend that Pathfinders consider switching to First Adventurers!
For more information about First Adventurers, please refer to the following article.
Giving back to early supporters
First Adventurers is the Special and Privileged rank.
Even if you are currently a free member, I encourage you to consider joining First Adventurers. I truly want to reward these early supporters.
2025-07-05 12:00:13 +0000 UTC
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Dungeon of Desire and Transformation 0.5.0pre1
This game is intended for adults only.
This version is a preview of 0.5.0 for paid members. I will continue to add features and events, and eventually release 0.5.0 to the general public.
0.5.0 pre1:
Enhanced armor system: 4 types of armor in treasure chests, 16 combinations of armor skills
Black Armor - Black Radiation: attack skill during combat
Mino-armor - Benefit of White: increases recovery amount of white liquid
Divine Robe - Divine Grace: Gate passage reduces COR
Shadow Dress - Shadow Elusiveness: no damage from traps or terrain
Basically, each type of armor has one skill, but rarely, some armor has two skills.
If the MC has the first sword, don't pick up the weapon in the treasure chest.
Version Change Warning
Before playing the new version, please escape the dungeon in the version you are currently playing. In versions 0.4.1 and later, it is recommended to run the new version while sleeping in the MC's room. Accessing the new version while inside the dungeon will cause the game to crash. Pressing the back link on the crash screen or repeatedly reloading the page may restore the page. If there is a reset link at the bottom right, please use it. However, these method may not prevent the crash from occurring. In that case, I apologize, but please restart the game. You can restart the game from the settings within the game. Alternatively, you may be able to do so by deleting your browser cookies.
2025-07-04 23:00:06 +0000 UTC
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DDT achieved 100 Likes on TFGS in about a week after registration.
Thank you for your support.
Your comments and reports on the discussion board have been beneficial in adding new features and fixing bugs quickly. (Some reviews on TFGS are harsh, but...)
I would like to make this game more widely known to a larger audience.
In the next update, I plan to improve the armor system, implement temptation mechanics, and add new events. I'm not sure if I can do everything at once, though.
I don't use social media much, so if you could help spread the word about this game, I'd really appreciate it.
Thank you, everyone !
2025-07-03 23:00:05 +0000 UTC
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Game Strategy Guide
About DDT 0.4.0
This may spoil your enjoyment of the game.
View at your own risk!
Part 1: The MC's transformation and Storyline
MC's transformation
PT0. start of the game
PT1. Loses sword: Corruption level 3
PT2. Loses initial armor: Corruption level 8
PT3. Body becomes smaller: Corruption level 16
PT4. Chest slightly enlarges: Corruption level 24, Completion of Checkpoint 1
On the surface, there are three transformations, but internally, there are four transformations.
Dungeon Checkpoints
Checkpoints are a convenient name used in development; it might be better to call them “dungeon events.”
The Tavern Girl (Ronan)
Different conversations occur in PT0 through PT4.
It is possible to repeat the same conversation with her.
However, in PT3, the protagonist must not be wearing a bra.
Adventurer (Liam)
Blacksmith (Aidan)
PT1 and not equipped with a weapon
PT2 and not wearing armor
PT3 and wearing leather armor
The reason his name is revealed midway through the game is because I hadn't thought of a name for him when I started developing the game. In version 0.4.0, he finally escaped his role as a useless character who only sells cheap equipment.
Mysterious Tailor (Malon)
2025-07-02 22:00:08 +0000 UTC
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Dungeon of Desire and Transformation version 0.4.0->0.4.1->0.4.3
This game is intended for adults only.
0.4.3:
0.4.2:
Add option to start from the middle.
At the end of the current content, two options for continuing the game have been added.
Fixed the behavior of Blacksmith and Wizard when your gems are between 30 and 60.
Each conversation with Ronan has been altered to a one-time occurrence.
0.4.1:
Added a command to sleep in the protagonist's room to reduce crashes during updates.
A reset link has been added to the bottom right.
Fixed an issue where body enhancements purchased through transformation were lost.
Armor enhancement is now available at the blacksmith.
The gems you have will be displayed when you obtain or use them. For simplicity, they are normally displayed in your status.
Oak's physical stats have increased, while his magic stats have decreased.
The ability value display is now compact for smartphone screens.
Fixed armor depth of 15 not reflecting in status.
0.4.0: The Answer to Boredom and Grind
The weapon system has been significantly updated. There may be some bugs, but I will fix them if reported.
Weapons have been set to 8 types; physical attack, magic attack, and both.
A rare and unique weapon has been added. It has a 5% chance of appearing in treasure chests within the dungeon.
Weapon performance in treasure chests is random, and weapons found deeper in dungeons are stronger.
Weapons can be enhanced at the blacksmith. He finally started working.
Magic shop has opened in town. The protagonist's status can now be enhanced.
Introduction of gems as a type of currency system
Transformation now requires a higher level of corruption.
The 1st checkpoint event at depth 10 will not appear if you have not transformed at all.
The 3rd transformation requires completing the 1st checkpoint event.
Once you experience the 1st checkpoint event, you can start from depth 10 in the dungeon.
An event featuring a mysterious tailor has been added (not a regular town shop).
In the conversation event with Liam, the mechanics of the dungeon are explained.
Replace the image of the protagonist's appearance in his room.
Added a scene of enjoying alone in the room (requires 3 or more transformations)
Fixed a bug related to the shrinkage of important assets.
Version Change Warning
Before playing the new version, please escape the dungeon in the version you are currently playing. In versions 0.4.1 and later, it is recommended to run the new version while sleeping in the MC's room. Accessing the new version while inside the dungeon will cause the game to crash. Pressing the back link on the crash screen or repeatedly reloading the page may restore the page. If there is a reset link at the bottom right, please use it. However, these method may not prevent the crash from occurring. In that case, I apologize, but please restart the game. You can restart the game from the settings within the game. Alternatively, you may be able to do so by deleting your browser cookies.
2025-07-02 04:00:07 +0000 UTC
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