The Bibites 0.6.3 Alpha 1: CORPSES
Added 2025-08-20 20:07:20 +0000 UTCLook at all these disgusting, decomposing corpses!!

Corspes have been a requested feature for a long time, so it was about time I delivered!
Now, when bibites have their health drop to 0, they won't explode into meat anymore!
They will turn into a corpse! A bibite, but brain dead, and with no active processes, that will slowly decay... and then explode into meat....
Corpses will slowly decay based on their previous metabolism (simulating their remaining metabolic processes slowly cannibalizing their carcass's integrity to hang on to existence)
This can be sped up with attacks from other bibites, or even collisions.
As this happens, the bibite will slowly turn ashen, then red when getting close to 0 integrity.

Also, as they decay, corpses will start looking less like bibites, and more like meat to other passerbies.
The idea is that corpses will help make scavenging more viable, extending the period for which meat will stick around and remain a viable food source, but also facilitate the evolutionary pathway from scavengers to carnivores.
I also added a few fun functionalities, like Reviving corpses

I look forward to your feedback and to expanding this feature!
Comments
this is so cool. my predators love eating corpses. very minor bug report: on reviving a dead bibite, that bibite's field of view & focus weights don't come back on until they are de- and re-selected.
Daniel DiSisto
2025-11-21 02:44:49 +0000 UTCThis is funny, my carnivores ignore all nearby meat for a dead corpses and it suddenly becomes a mosh pit
Filip Mfc
2025-09-19 15:27:33 +0000 UTCWill there be an option to disable this feature in the simulation options? The corpses might be an issue for my tournament bibite.
Erick Gago
2025-08-22 05:51:03 +0000 UTC