The Bibites 0.6 Alpha 14: Fixes and Adjustements
Added 2024-05-25 00:15:46 +0000 UTCChanges
Added default activations to species distance calculation
Added visuals for node activation difference
Adjusted default bibite genes
Adjustment of default settings (biomass density, fertility)
Moved to Unity Editor version 2022.3.29f1
Fixes
Fixed bug that would crash loaded saves
Fixed bug that set loaded settings to 0 when lower than logarithmic sliders min value
Fixed bug that tripled mutations
Fixed bug that would sometimes prevent escape key from working
Fixed Save bibite panel not being escapable
Fixed issue where node Last Inputs didn't take into account base activation
Fixed bug that produced NaN stomach fulness from size 0 stomachs
Fixed bug of stomach pellets blocking stomach tooltips
Comments
Where do we get the Basic bibites templates?
Fr
2024-06-30 06:33:00 +0000 UTCA note: I'd suggest setting the default 'default activation' for Mult nodes to 1.0 instead of 0; this is will help smooth forward transition of older bibites when updating versions - some of the premade 'template bibites' are broken by this transition
Sam Beets
2024-06-05 19:09:08 +0000 UTCOh! And I'm running everything at 15x speed. I suggest increasing the timescale until the "sim/real" number can't keep up, then add somewhere from 3 to 5
yep air
2024-05-26 21:47:55 +0000 UTCIf you're just interested in the bibites and need some data to play around with, this link has all my saves, saved bibites, and simulation templates since I started using the program. It's all VERY scattered and unfinished, but if you're going to try to use any of them I'd suggest you use the template "fast_edited". Just select it in the scenario menu, edit it, and add your own bibite to the spawn, copying the settings from the one that's in there, and hit the check mark to start the simulation. If the zones are moving too slow, set their speeds to .15 or .2 instead of .1 https://file.io/iMO7MLEwlZLI
yep air
2024-05-26 21:36:12 +0000 UTCHere is my current save (2 files, one before I filed the bug report and one after) https://file.io/zM7kToL5KFGo
yep air
2024-05-26 21:28:54 +0000 UTCOther than that, loving the update! I have a lineage of bibites adapted to 20tps,5x brain,4x lookup, 2x sensing. The simulation speed increase has let me simulate as much evolution in the last few weeks as I had since the initial release of the bibites. Current save file is 1439 hrs. In this time, their brains have exploded to 50 nodes and 90-110 connections, more than I had seen in any previous simulation, despite this simulation being 2000u and my previous long-running 4000u simulation topping out at 70 connections. I'm planning on starting a new file to increase the simulation area, then letting them run until their nodes/connections count levels off. After that, I'll start increasing the brain energy cost.
yep air
2024-05-26 21:19:02 +0000 UTCBUG REPORT. VERSION: "0.16a14 - Windows 64x" REPRODUCTION: 1) make a zone group, G, with zones scattered randomly, settings Renew=on, Scale=off 2) make a zone, Z, at X=0,Y=0 3) set G's movement to "locked to target" 4) set G's target to zone Z 5) edit Z's radius using the slider. OBSERVED BEHAVIOR: When you scale the radius of Z, it also scales the size and position of zones in G about the point X=0,Y=0 while preserving their relative positions and distances. EXPECTED BEHAVIOR: zones in G remain the same size and position while Z's radius is changed I see now that locked to target doesn't do what I thought it did, which is slowly approach the target, but I'm pretty sure this is a bug
yep air
2024-05-26 21:10:34 +0000 UTC