Literally a Door Portal Update: Locks and Door Variations
Added 2019-01-15 09:17:43 +0000 UTCNot long after releasing Literally a Door Portal, I realized I could add locks like what doors have pretty easily and it'd be nice for there to be some variety in what type of door you're using.
I added a Portal version of every base game door and they all have locks like the ones that doors have, so you can restrict who is able to travel through them.
I also added some info on routing issues, to clear up any confusion about the facing of the doors and sims being able to go through them.
You can get the update here:
https://triplis.github.io/mods/literally-a-door-portal.html
Comments
I tried it with a backup copy of the same save and the same thing happened. I have not tried with just your mod installed. I also have LMS's elevator mod and Coolspear's portal mod, if that helps.
Athena Apollos
2019-01-18 18:12:24 +0000 UTCDoes it still give the error if you only have the Portal Mod installed and all other mods removed? Also, did you try at all with a different save or is it all the same save?
2019-01-18 00:20:31 +0000 UTCI narrowed to the Portal Mod. The errors did happen upon loading the lot.
Athena Apollos
2019-01-17 23:42:44 +0000 UTC@Athena Well the fact that (so far) no one else has mentioned having such an error makes me wonder if it's an incompatibility between one of my mods and some other mod. When you say you narrowed it down to mine, do you mean specifically the door portal mod or just mods of mine in general? Also, when you say they stopped, how were the errors occurring? Just on loading households? After doing something specific with a sim?
2019-01-17 23:40:58 +0000 UTC@Triplis I have over 40GB of mods and CC...😂 When I was narrowing down which mod was causing my errors, they stopped after I had removed yours.
Athena Apollos
2019-01-17 11:45:30 +0000 UTCI have installed this mod, too but no problems like you. I'm sorry to read about your problems but I think the problem is another mod or more another mods
Evangelina Silvercloud
2019-01-17 11:12:41 +0000 UTCOh, also, feel free to DM me on discord if it's faster to chat about it there.
2019-01-17 08:18:49 +0000 UTCThat's pretty horrifying. :( Is there a particular reason you have for thinking this mod caused the issue? I see a repeated error about "AttributeError: 'NoneType' object has no attribute 'linked_stat' rtim=0" I'm pretty sure this mod has nothing to do with any attribute linked_stat I also see a repeated error " line 917, in remove_sim_info ValueError: list.remove(x): x not in list rtim=0" This mod adds a number of custom objects, but it does so using S4S's Selective Clone functionality, so I'm not doing anything really crazy with that and I've never heard of custom S4S objects having any issues with lists and some removal error, so I'm kind of at a loss here. I'm not sure where to even begin in diagnosing this. I suggest getting this in front of one or more of the skilled scripters for this game, Scumbumbo, Deaderpool, or Turbodriver. Maybe they will have some idea what's going on and what could have triggered it. Unless you have more information on what led up to it occurring that would link to this mod? I'm sorry this happened. I hope you had everything backed up.
2019-01-17 08:15:18 +0000 UTCThis mod caused ALL of the objects inside my residential lots to disappear into the Household Inventory and simply disappear from my Community Lots (no Inventory). It also threw a MASSIVE 2.7GB LE. Here's a link to the LE: <a href="https://www.dropbox.com/s/1uqvwqp39zk19ew/Literally%20A%20Massive%20LE.txt?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/1uqvwqp39zk19ew/Literally%20A%20Massive%20LE.txt?dl=0</a>
Athena Apollos
2019-01-17 07:14:25 +0000 UTC