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Sorcerer: Minion quality of life tweaks and change to animation for Create Lightning Rod

Hey folks,

In fiddling around with minions some recently, I noticed some things that I felt could be a little more convenient, so I made some tweaks. You can read in detail about what the tweaks are in the patch notes on the Sorcerer mod page on my website here:  https://triplis.github.io/mods/sorcerer.html 

I was also thinking about a suggestion someone had made a few months back about utilizing the lightning animation from Seasons in the mod. My thought in reading the suggestion was to utilize it only for the ability Create Lightning Rod, since it'd be so fitting for that ability. Recently, I got Seasons and went to work. The process turned out to be more confounding than expected. Ultimately, what I ended up doing is changing the Sorcerer's animation for Create Lightning Rod, but nothing else about the interaction, which ends up looking pretty good, I think. The only downside is, if you don't have Seasons, the sound effects won't all be there for the animation. The visuals are still there though. If for some reason this bothers you, feel free to let me know. I'm always hesitant about making a change like this, as people may have grown used to things a certain way, but I'm confident that the animation is worth the change for this ability.

I hope you enjoy these changes and if you are celebrating Thanksgiving this time of year, I hope you enjoy that too (or if you already celebrated it, I hope you enjoyed it!). In the spirit of Thanksgiving and being thankful, I'd just like to reiterate a thank you to those of you who support me on Patreon and, of course just in general, the people who use and test mods and the other modders out there, who come together to make it a joy to mod for this community.

- Triplis

Comments

Thanks, I hope you enjoy the holidays too!

Ok, I see ;) Thanks a lot for information Triplis and I'm sure you will do your best. I'm really excited to hear about your next steps. Best regards from Austria and have a wonderful weekend/christmas advent beginning

Evangelina Silvercloud

Hey Eve, no problem. :) And thanks for clarifying. To be clear, what I mean about CAS traits and random sims is that (last I looked into it) any trait that can be added through CAS is automatically a trait that can be applied to randomly generated NPCs and there is no way to change this. It's possible I'm out of date on that and there is a way to block out the possibility of random application, but that is what I meant about being applied to random NPCs.

Thanks a lot for your reply, Triplis and nice to hear what your are thinking about. The traits I've mentioned are "normal" traits for CAS. To choose for self created sims..not for random Sims/NPCs. So NOT for autonomous behavior ;) I didn't know that an autonomous behavior would be possible in this way. Best regards to you and like I said: Thanks for wanting to help!

Evangelina Silvercloud


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