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NalulunaNotePhysics


ダウンロード / Download

NalulunaModAssistant でダウンロード可能です。

Download is available via NalulunaModAssistant.

説明 / Description

ノーツが切断されず、セイバーで打ち返せるようにするmod。扱いとしてはノーツデブリとして動作しているため、デブリ非表示設定のときは表示されません。


視界に入ってプレイに支障が出る場合は、Ignore Floor Collision、Ignore Wall Collisionを有効にすると、デブリがなにかに当たって跳ねることがなくなるので、視界を遮りにくくなると思います。


Life Time UnitをMultiplierとした場合、ノーツ密度が高い場合に早くにデブリが消えるようになります。負荷を最大限下げたい場合は、Life Time UnitをMultiplier、Life Timeを1、Lite Collision Detectionをオンにしてください。


A mod that allows notes to be hit back with the sabers without being cut off. They work as note debris, so they will not be displayed when the debris is hidden.


If the debris is blocking your view and interfering with your play, you can enable Ignore Floor Collision and Ignore Wall Collision to prevent the debris from hitting anything and bouncing around, so it is less likely to block your view.


If you set the Life Time Unit to Multiplier, the debris will disappear faster when the density of notes is high. If you want to reduce the load as much as possible, set Life Time Unit to Multiplier, Life Time to 1, and Lite Collision Detection to On.

設定 / Settings

Life Time Unit: デブリが消えるまでの時間の単位 (秒か、デフォルト仕様の倍数か)

Life Time: デブリが消えるまでの時間

Force: セイバーで打ち返したときの反発速度

ForceForward: セイバーで打ち返したときの前方方向への反発速度

Bounciness: デブリが床や壁にぶつかったときの跳ね返りの強さ

Use Gravity: 重力の有無

Lite Collision Detection: 当たり判定を簡略化して負荷軽減

Ignore Floor Collision: 床の当たり判定をなくす

Ignore Wall Collision: 壁の当たり判定をなくす

Disable Custom Note Debris: カスタムノーツ使用の場合でも、デフォルトノーツをデブリとして表示


Life Time Unit: Unit of time for debris to disappear (seconds or multiple of default specification)

Life Time: Time until the debris disappears

Force: Repulsion speed when struck back by the saber

ForceForward: Repulsion forward speed when struck back by the saber

Bounciness: Bounce strength of debris when it hits the floor or wall

Use Gravity: Enable/Disable gravity

Lite Collision Detection: Reduce the load by simplifying the collision decision

Ignore Floor Collision: Disables floor collision

Ignore Wall Collision: Disables wall collision

Disable Custom Note Debris: Show default notes as debris even when using custom notes



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旧バージョン / Old Version

(新しいBeat Saberでは動きません、Not work with the newer Beat Saber)


NalulunaNotePhysics 0.0.4 for Beat Saber 1.20.0

NalulunaNotePhysics-0.0.4-bs1.20.0

NalulunaNotePhysics 0.0.3 for Beat Saber 1.19.0

NalulunaNotePhysics-0.0.3-bs1.19.0

NalulunaNotePhysics 0.0.2 for Beat Saber 1.19.0

NalulunaNotePhysics-0.0.2-bs1.19.0

更新 / Updates

0.0.4

- Beat Saber 1.20.0対応

0.0.3

- カスタムノーツに対応

- 設定項目追加

インストール / Install

1. ModAssistant で BeatSaberMarkupLanguage をインストール

 (mod環境が構築済みであれば、既に入っていると思います)

2. ダウンロードしたdllファイルを以下に移動*

 C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Plugins

* 上記の記述は、Steam版Beat Saberのデフォルトインストール先の場合なので、

インストール先が異なる場合は適宜読み替えてください。


1. Install BeatSaberMarkupLanguage by ModAssistant

 (If your mod environment is already set up, it's probably already in there.)

2. Move the downloaded dll file to the following location*

 C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Plugins

* The above description is for the default installation of Beat Saber for Steam.

If your installation location is different, please change the description accordingly.

NalulunaNotePhysics

Comments

Didn't get around to testing as extensively as I wanted until now, but here's another log of some time spent with it: https://drive.google.com/file/d/1clCt5cCTMujQLozw1mz5kBIyQ5lhoSmB/view?usp=sharing. This was tested with a fresh version of the game, then loading mostly base items from modassistant (what is forced/pre-selected (ScoreSaber, PlaylistManager, BeatSaverDownloader, and BeatSaverVoting)), including customnotes and the associated sirautil dependency. I was able to get it to semi-consistently occur with making sure to keep custom notes debris enabled, and using minimum 7 second, or 4 multiplier for the life time. With the disable custom note debris option toggled on, I was not able to reproduce. In my testing, it was either losing a fractional amount of energy, or more significant amounts, leading to 'failure'. This was tested exclusively on OST songs of varying difficulty.

Sp00ky_C0de

Understood. I installed the latest AutoPauseStealth, as well as removing BeatSaberHTTPStatus and some other mods that I noted were also throwing error in the log. I'm not sure on the LIV/Cam2 yet, but it does still seem to happen even when LIV isn't "open", not playing live. I will also reinstall the base game and test more extensively once I've had some more sleep, likely on the weekend. I will update once I have new information / updated logs to work with. Cheers for the replies.

Sp00ky_C0de

- BeatSaberHTTPStatus This also probably does not support your beat saber version.

なるるるるな / NALULUNA

Thank you! Morokoshi-san has a badminton custom platform. Please check the Terms of Use carefully before use. https://toumorocorn.fanbox.cc/posts/3381110

なるるるるな / NALULUNA

Some mods are throwing errors. Please check if there is an updated version. - AutoPauseStealth - LIV and Camera2 are making endless errors Also, IPA which is the basis for the Beat Saber mod is also throwing errors, so there may be something fundamentally wrong with the environment. I recommend that you delete all beat saber files and reinstall from a clean state.

なるるるるな / NALULUNA

Sure, here you go: https://drive.google.com/file/d/1_M9oN1iKaBkPgM6R57ixdO2XMsJelz8U/view. Thank you,

Sp00ky_C0de

I am not sure if it is Physics, but I suspect that one of the mods is causing interference with the other. Please send me the log file after this happened.

なるるるるな / NALULUNA

Here's some twitch VOD if I'm ok to link, and it should be timestamped to when I first started noticing it. https://www.twitch.tv/videos/1518168185?t=1h38m52s - I pause to check what time I'm at and see what time I have left with the Nal rewinder since most of my HUD is hidden, then moment later it fails upon resume, despite no bombs, notes, or apparent obstruction of headset in wall? Later on: https://www.twitch.tv/videos/1518168185?t=2h17m16s. Troubleshooting a bit: https://www.twitch.tv/videos/1518168185?t=2h35m13s

Sp00ky_C0de

Hello, I took some time to use this when I was playing last night, and find it adds a pretty cool effect to things, especially with it seemingly working pretty well with custom notes too, which is an added bonus. One issue I found, which I vaguely was able to troubleshoot back to this mod, is that the game seems to either fail, or take away a large amount of the player's health in relation to pausing? Even in a slow section where for example there shouldn't be adequate opportunity (bombs, walls, notes, etc) to even fail, but the game still triggers it. Thinking about it, maybe I had debris remaining on the floor platform, and my saber passed through those notes after the fact and they had some impact? I'm not sure, and didn't have a ton of time to troubleshoot since I was live at the time, and just wanted to fix. Is this something you have any input about? Or any way I can help to troubleshoot?

Sp00ky_C0de

Thank you for creative mod! and I wish there were badminton court custom flatform too!

susukottari

I haven't checked, but I think there's a good chance it will work. Basically, I've only written down the versions that I've tested, but many of my mods work with old beat saber versions.

なるるるるな / NALULUNA

I imagine not, but will this work for 18.3?

Angry Cinnabun


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