
This is a Geometry Nodes setup to easily create textured ropes or other textured tubes in Blender from any curve. Instructions: - Append the Nodetree to your project. - Create a curve and increase the resolution in curve settings. - Add the geometry node modifier to the curve and tweak the settin...
Changelog:
- Added scaling in x- and y-axis along the curve. Use tilt to turn the control points.
- Added built-in subdivision surface modifier for smoothing.
- Material Tilt stays stable when lengthening the curve and adjustment is now a float value instead of integer for more fine control.
- Removed 'Reverse Tilt' option, you can just turn the material tilt below zero.
- Filled ends of the rope.
- Custom objects for endcaps now possible.
- New procedural texture, also includes FTSC v1.7 for Goo Engine.
- Renamed 'Width Resolution' to 'Sides' (you can make a square curve shape).
- There is a slight texture seam when using a cyclical curve.