and an other big one. this opens up so many possibilities. from fixing up topology to adding extra details to a garment
the idea is to use the mesh that comes out of md and use that to move an other mesh into place.

to test this i made a simple stocking, and exported it to 3ds max. applied a morph modifier to it, so now i have the pattern and the wrapped cloth both inside 3ds max. lets call that mesh the controller

now i need to create a fishnet mesh with a good edge flow

now this is done i need to attach this fishnet mesh to the controller, so when i morph the controller the fishnet moves with it and it wraps around the leg

now lets move the fishnet over to daz, and do all the daz things so the fishnet works properly inside daz

hurray, now we have a fishnet mesh, that has actual thickness to it, with a proper edge flow. and since this is good topology, any modifier we apply to it in daz will give clean results

and a very clean uv mapping as well
saphire nishi
2021-09-26 17:52:42 +0000 UTCDolomaticus
2021-09-25 02:22:29 +0000 UTCsaphire nishi
2021-09-24 23:10:51 +0000 UTCParker Hansen
2021-09-24 22:36:09 +0000 UTC