I decided to do DUNGEON DEGENERATES because in 2006, I really sat down & asked myself what I wanted to be working on. I wanted to get paid to do drawings for Fantasy Role Playing Games. I started to play a weekly roleplay adventure with some Eugene friends, did a lot of work on a game that wasn’t rules heavy but had a lot of concepts in it that I was exploring as far as lore goes. A lot of these ideas have made their way into DUNGEON DEGENERATES. I found that I wasn’t interested in playing the game, but instead creating it. I didn’t know how to correctly separate the joy I found in making a game, versus the total boredom I found in playing games or that they could even be separated. I'd figure that out eventually. I was becoming bored of the goofy, satirical world of MAD magazine & stuff I had been exploring & wanted to flex my skills in the fantasy world. I found Labyrinth Lord by Goblinoid Games & did a bunch of art for them. A lot of my impetus in creation at that point was that Eugene felt like a cultural vacuum & I didn’t want to raise my kids in a world without cool stuff. I was so tired of not finding anything coming out then that pushed my buttons. I decided that I just had to do it myself. It was probably a great thing, feeling that I had to create all this stuff myself. If I had any idea of how diverse & how much of everything there would be today & how utterly boring I find it, I would have done something different. In the relative isolation of Eugene I found myself going through a creative big bang. New ideas just came pouring out of me, the creative well never ran dry. I would become bored of these things sometimes days after coming up with them & they would have more cool ideas piled onto them. That was the frustrating part, being so ready to create a new thing, to not work these ideas & leave them alone so quickly. Little did I know that DUNGEON DEGENERATES would just get more interesting to me the more that I worked on it.