Managing tiles with colliders
Added 2025-01-20 16:16:22 +0000 UTCWe worked on a tile system that allow you to use any convention you like (rpg maker autotiles, godot 2x2 or 3x3, fang, ...).
In the video, I'm placing an autotile cliff which use the godot 2x2 convention format.
Additionally, these autotiles can have a collider attached, which is really convenient to create and test a Scene faster.
In the video, the cliff has indeed a collider (visible in red), automatically placed when I draw the tile.
Bonus : you can use our dedicated hammer-tool to remove any collider put this way.