Here we are with something completely new in Aisha’s journey.
Aisha will have to face monsters, eventually, and she will have to fight them, and this will be the system that I will be using. A fast explaining.
The fight will be between 2 teams of 1 to 4 characters. Aisha will be in the PC team and will be the only one that you will command, the rest of the characters on her side will be managed via IA.
In this very simple demo you can fight against 4 monsters with Aisha and 2 more monsters. Aisha have a normal attack (hit the first enemy in the row) and a skill (bonus in the attack)
Each turn, initiative for each character is decided and then the turn begin. Right now is very simple, each character only hit the first character in the row, one of Aisha’s monster can hit from char 1 to char 3 in the enemy team.
How this will be implemented in the game?
Story wise, I won’t tell. System wise, with some particular outfits you will hunt this monsters or group of monsters around the city, this monsters must be summoned through people that works as a gate This summoning can be done having sex with the gate (more sex scenes!) or making a ritual. Then you will face your enemies, choosing which monsters will be at your side. The monsters of your team needs to be recruited, they are summoned through people too. The way that you can earn them is unlocking scenes with certain characters that works as gates, this scenes can have sex or you can use lust hearts, then make a ritual to get the monster on your roster, so you can access to them in the fight.
And, if you lose the fight, well… you know what the monster will do to Aisha.
Anyway, why is this in a separated file?
Well, this isn’t finished yet, I think that I can get ready a fight at the end of the Ian’s quest, but not the entire system. I put this one here as a teaser so you can see what I’m working on, and I will be putting more advances time to time.
In the other hand, I will be working with this with my patrons as testers. I will be uploading every advance and change in the system like the main game, first to $2 patreons, next week to $1 patreon. A free version won’t be released until I have something that is worth to see. But when the system be integrated in the current game, this one will be part of the free release too.
At this moment I will be releasing it only for patrons, and this system, it will we working as the game in a reward point of view. $1, $2 patrons will be testing and I will be taking their bugs reports, $5+ patreons will participate more actively in the development area with opinions and comments about what I’m doing, and $20 will have the option of create monsters and scenes.
So that is, hope that you like the idea, and remember, this monday is coming the new build.