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[Teaser] Vanilla Factions Expanded - Insectoids 2 feedback

Hey folks! I know I owe you more devblogs about Insectoids 2, but we've been very busy beta testing it and applying feedback from the testers. I think Insectoids 2 is the mod that has undergone the most tremendous changes mid-beta thanks to the feedback from the community - and it's great! It's important we nail the economy aspects of the bug hives that the player can build, and it's equally as important to provide players with a lot of unique, engaging content.

In this cheeky teaser I will post nothing more than the feedback and how we have responded to it. During the beta process, I highlight concerns that people have and come up with solutions for them. I think it's a healthy way that ensures players get exactly what they want.

When it comes to 'at what stage is the Insectoids 2 development', it's nearing completion. All major systems are in place, all content is in place, we're wrapping up work and will proceed to release soon, probably within 30 days.

Lets take a look at that promised feedback list:

FEEDBACK FROM BETA 1

FEEDBACK FROM BETA 2

We have also implemented quite a number of new structures that the player can build using the insects!

I'm excited to show them to you soon, but for now, have a screenshot submitted by the tester!

 

Comments

AAAA titles would make you pay full price for the alpha, never fix the flaws, and make it so you need cutting edge technology to run the game for more than 30 seconds before your processor overheats.

Lucas Edwards

ok thank

兒 憨

What about a AAAA title?

Frank Cotton

This is outstanding attention to detail. AAA titles would just ship with these flaws.

Michael Fazzina

Yes

Oskar Potocki

Since multiplayer isn’t a part of the base game Rimworld, we do not test or provide multiplayer support in our mods.

Oskar Potocki

I am a player from Taiwan. I would like to ask if this MOD is compatible with Multiplayer?

兒 憨

You don't owe us anything. Thanks for the amazing work and for the feedback, my best wishes to the whole team

Davide Celli

Within a month.

Oskar Potocki

You have a time line to release would love to play this.

the good fat cat clan

So getting insect meat from them also requires manual slaughter?

Mielga

Oooh, empress huh we're finally getting a princess upgrade then, was kinda upset that the queens couldn't be tamed so this is great.

John Beate

Incredibility professional write up, I wish I could get my staff at work to do the same! You don't really ever OWE us a devblog but I definitely enjoy them. Great variety on feedback. Although I haven't tested, the farm-ability of bugs and how creep works with built floors were concerns from the concepts I had. It's great to see the testers have reported concerns and that there's so much balancing going on. I know it's impossible to truly balance mods in a way that appeases everyone, but Insectoids 2 is basically a fully DLC to me. So I'm glad to see all of those little and big adjustments to make it "make sense" both with itself and the larger game as a whole. Once again amazing work from everyone involved, and thank you for the detailed write up Oskar. (I'm at work avoiding a 'mental break' from CloudStrike breaking everything under the sun today. I'd rather have a solar flare. This interesting read refreshed my brain for now!)

ZamazaCallista

Y'all have been really busy, this really feels like an thick expansion to what was just a small throw in feature of the original game.

Computica

Thank you! 🙏🏿

Computica

They are now... at a cost! :))))))))

Oskar Potocki

Yes

Oskar Potocki

They will deliver their prey to the hive location, however worker bugs can do tasks around the colony, for example mining rocks or harvesting plants! You can control hunter insectoids to attack enemies, while the defender insectoids will attack anyone that comes close to their nest.

Oskar Potocki

Sure it can, but it's much less convenient for the player. The bugs won't fight back since they belong to the colony, they wouldn't really be a good part of your base defenses if any friendly fire triggered them to attack you.

Oskar Potocki

Am I corect in remembering that the bosses weren't going to be controllable by the player before, but that they are now

WarCookie

Couldn''t chitin still be farmed by just telling a drafted pawn to attack a friendly insect? Or will the bugs fight back like wild animals?

Scyobi Empire

Someone's been very busy... That image with the massive hive cluster just makes me even more excited. Originally I imagined boss bugs would be grown through a big artificial womb structure similar to mech gestators but having them grow inside people is far more disturbing and interesting. Plus the new insectoid structures seem really intriguing... But how deeply do the bugs interact with the base game systems? Can you designate specific dumping zones for hunter bugs or will they take their prey directly to their parent nest? Can workers haul things to stockpiles?

Spoder

Fascinating devbog! As I am obviously not part of the testing team, only half of what is written makes sense to me... but what I do understand sounds promising! Am I right in assuming that "the creep" is inspired by StarCraft? Will it be necessary to build structures on it, too? (IIRC, you only mentioned it once in devblog#265) I have a feeling that my current Insector playthrough is a bit premature, as this race seems to make a lot more sense when played alongside the upcoming Insectoids 2 mod. The screenshot is exciting, the caves look so organic! Unfortunately, the resolution is way too low to see any details - which is probably the intention ;) But it does inspire ideas! Are there any plans to add these insectoid caves to the planned "Vanilla Mining Expanded" underworlds? I mean... think of the possibilities! :D

Deggial

Being busy with testing and polishing is great, the best kind of being busy. Can't wait for the release!

Dimitry Minchenkov


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