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oskarpotocki
oskarpotocki

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1.5 Mod Updating: Land-ahoy

Hello everyone and welcome to another Vanilla Expanded mod updating post. We have had significant progress when it comes to updating our mods. There are still a few outliers left - but we're trying to work on them as smoothly as we can.

All in all I am very optimistic that we can update all currently scheduled for updating mods before 1.5 comes around, and then we will immediately start work on Insectoids 2 and Medieval 2. That being said, these two mods will take some time, so I recommend starting a run without them - you won't need a new save for them.

Your support means everything to us in this very busy time, so keep playing our mods, and keep reporting any issues you encounter!

In this batch of mods we have updated the following:

Can't wait to deliver the rest of the mods to you! I will see you soon!

1.5 Mod Updating: Land-ahoy

Comments

I think we upped our resurrected skeleton thralls to 2 or even 3 days. They live as long as shamblers I think.

Oskar Potocki

Hi! Just a random suggestion for vanilla psycast expanded with anomaly integrated: enthrall now creates shamblers instead of skeletons whenever anomaly dlc is used. Or if not, being able to change skeleton lifespan in settings, with the max being forever. I think that would be cool, because 1 day is too short in my opinion. Anyways, your mods are incredible! Have a nice day!

Lolo

I personally? 0. Taranchuk, the coder, around 3-4 hours.

Oskar Potocki

Amazing progress! You told us that updating warcaskets to 1.5 was really difficult, how much time did you spend on that?

Merx


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