XaiJu
oskarpotocki
oskarpotocki

patreon


[DEVBLOG#258] Vehicle upgrades - Mule

Hello everyone!

The day of my move is approaching fast - in fact, tomorrow I'm packing up my laptop and the day after I will be on my way.

That being said, I know I'm your favourite workaholic, and I have been hard at work coming up with cool upgrades for a different vehicle: Mule.

Mule is a great way to deliver resources early in the game, but it suffers from the fact that it's terrible when it comes to off-roading, it has very little armor, it has very little fuel capacity, and the acceleration is absolutely horrible.

The upgrades I have planned out for the Mule fix these issues!

OFFROAD TIRES

EXPANDED CARGO SPACE

Visuals added: Add the layer called Tier1_Hauler_UpgradeCargo to the vehicle rendering.

EXTERIOR ENGINE

Visuals added: Add the layer called Tier1_Hauler_UpgradeEngine to the vehicle rendering.

REINFORCED ARMOR

Visuals added: Add the layer called Tier1_Hauler_UpgradeArmor to the vehicle rendering.

BIG CHEMTANKS

Visuals added: Add the layer called Tier1_Hauler_UpgradeChemfuel to the vehicle rendering.


All in all, a fully upgraded Mule should look something like that:

That's it for this quick devblog. You will hear more from me next week! Oskar Potocki, signing out!


Comments

I thought the upgrades were just going to be non-visual like with pawns getting bionics. This is actually sick!

Brutus Albion

Depends how severe you want these side grades to be. Some of these already are! For example, the Traveller supercar engine trades fuel efficiency for speed and acceleration!

Oskar Potocki

Any plans for sidegrades? Like say if I wanted to sacrifice the cargo capacity of a pickup and place a minigun or a mortar on it.

Spoder

So sick :)

Qualli


More Creators