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[DEVBLOG#239] Did someone say mushrooms?

Hey folks and welcome to a brand new development blog!

As you might have seen on the roadmap, Sarg and I have recently started work on a small module adding new mushrooms to the game. Honestly, I haven't been this excited about mushrooms since last time I had a mushroom sandwich in McDonald. I mean look at it.

Well, folks, I was very excited to design quite a few useful new mushrooms that are bound to make your underground colony a little bit better.

You probably want to know what new mushrooms we're adding and what they are doing. And I bet you want me to show you some visual aid as well to really get you hyped up.

TIMBERCAP

This mushroom is our variant of timbershroom. It’s much smaller and yields very little wood - it’s akin to fibercorn, but for underground colonies. There is no unique mechanics for Timbercap - it literally grows like any mushroom and is harvested for wood.

Because it turns out, Timbershroom can't be planted. That's right. You can harvest it in the caves for some wood, but you can't grow it! Insane, right?

HEALTRUFFLE

Healtruffle is a unique way of obtaining herbal medicine underground. While it does take 4 days to grow, that is only valid if it has rotstink on the same tile it’s on.

Once it’s mature, it changes the graphics from immature to mature.

But how do we get rotstink on it. Well, you can either let some bodies decompose next to it, or you can plant a brand new mushroom...

STINKER

Stinker is a special, fast growing fungus that can be collected for food - it yields 25% of fungus you’d get from nutrifungus, however it grows quicker.

The drawback is that it constantly emits low volumes of rotstink. While that’s not an issue in small amounts, large fields of stinkers may create a dangerous concentration of rotstink.

BLISSCAP

Blisscap is a mushroom inspired by magic mushrooms in real life. It provides unique effect when consumed, and since it’s a vegetable, it can be added to meals and will pass on this effect to anyone consuming said meals, just like a meal with human flesh passes on the negative mood thought. It can also be eaten raw, granting the same effects.

LULLABLOOM

Lullabloom is a helpful mushroom that slightly enhances the comfort of sleeping, and most importantly nullifies the ‘interrupted sleep’ thought, which makes it ideal for barracks. It only improves comfort of the adjacent bed.

BILECEPS

Bileceps is a unique mushroom that works similar to Healtruffle - as in it’s growth will be very severely hindered without a special condition being met. This special condition for bileceps is existence of corpse bile on the tile the bileceps is growing.

BILECEPS (RESOURCE)

GLOWCAP

This plant is more or less a natural lamp. It can be planted in flower pots.

REDCAP

Can be planted in flower pots. This is a typical, beautiful-but-useless mushroom.

And if you have Biotech, you will also find these:

TOXPUFF

It spawns in polluted biomes on tiles with pollution.

When stepped on, it emits tox gas in small quantities. It doesn’t destroy the mushroom.


Do you have any other ideas for cool mushrooms? I can't wait to hear them!

Comments

Does the glowcap produce normal light or darklight? The darkness ideoligion memes works well for caves, but the fact that the armillarix mushroom produces normal light has prevented me from using it much. I'm excited for the blisscap. I was looking for a drug plant that grows in darkness. But I had specifically wanted to use it to replace smokeleaf in the incense burner/bong.

Oh how cool would it be of you had a large field of mushrooms that was say 10x10 and when you zoomed in you heard "Badger Badger Badger MUSHROOM MUSHROOM!". I think that would make a neat little Easter egg.

Frank Cotton

Badger Badger Badger MUSHROOM MUSHROOM!

ZamazaCallista

How about a condiment for VE:Cooking that provides a smaller effect of the Blisscap's effects? And for a more simple-ish idea, an ungrowable ambrosia type shroom would be neat. And will the Glowcap give a beauty negative, similar to the flowers that spawn in jungle biomes that also give a beauty negative? Asking because of the Glowcap being described as having a really bad smell.

I second Caveflax

Simbach Vazo

I think some kind of cave flax that produces cotton or an underground devilstrand alternative would be a fantastic addition.

May be hard to code, but some kind of symbiotic mushroom that increases or alters the effect of other mushrooms it grows next to. if growing next to a Lullabloom it could increases the effect of the mushroom to the point that they cause loss of consciousness over time to pawns walking near it if growing next to a tox puff the tox puff will explode when stepped on instead of just letting off toxic gas if growing next to bileceps the bileceps would latch on to pawns walking over them, forming a sort of living meat net that slows pawns walking through it Sort of a way to turn your crop mushrooms into organic defenses by growing the other symbiotic mushroom with them

Ennek

Perhaps something similar to truffles that could improve the quality of the meal - i.e., a simple meal cooked with truffles would become a fine meal or even lavish? You can only find it if you have pigs in your colony :)

yarilla

this is the mod I've been waiting for the most!

Suplup

If your open to input at this stage: At least 2 fungus-based condiments for VCE. (Ex. Truffle Sauce, Mushroom Cream, Pod Syrup, etc.) A mushroom that yields or can be churned into flour for VCE (or just a basic fungi->flour recipe?) (Also maybe the 'Fungus Despised' precept should be conflicting with the VMaS Vegan meme?) If using this mod instead of say the RimFortress one, I'm going to really miss a shroom to make cloth from.

Sondre

I second this. Could be an extremely cool "plague" starting mechanic that gets out of control in ranches if not careful

ArcaneJellyfish

How about a mushroom that "breathes" out spores that infect the lungs and cause poisoning and when something dies from it more mushrooms sprout out of it

maskdcat

I'm curious if the Bileceps will grow naturally when a corpse rots in the wild, or if they have be planted on purpose? Also, I'd love to see a mushroom that grows naturally, although probably with a low chance, around graves. Either just for beauty, which would be simple and lovely, or with some function, like Mossfungus in Final Fantasy Tactics. Those were used to craft poisons and heralded the end of a family's line (negative mood for family members and a positive for rivals?), but just some simple rare-spawning shroom in a graveyard would be fun.

Trevellian


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