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[Release] Vanilla Races Expanded - Android

Dive into a new realm of gameplay with Vanilla Races Expanded - Androids. Craft fully customizable Android colonists, governed by Hardware genes and adaptable Subroutines. Balance your Androids' capabilities to maintain optimal power efficiency and engage in a whole new range of buildable structures. With the Android Awakening, watch your Androids gain humanity under extreme moods, adopting human-like traits and behaviors. Integrated with in-game factions and ideology, your Androids reshape the RimWorld narrative. Set up an Android Utopia, welcoming refugees from across RimWorld in a quest for equality and peace.

[Release] Vanilla Races Expanded - Android

Comments

One other thought I had while playing- It might be helpful to add a red hediff for "reactor exhausted" along with a notification popup so that when a pawn is downed, it's a little bit easier to figure out why. Ideally, I'd love an ultra-tech machine to automate the replacement procedure, or even just let the replacement happen automatically when you have the necessary part. With high pawn count colonies, I don't always notice right away when one goes down.

They should no longer have these thoughts. Can you send me a screenshot of their mood tab? Sounds like you have some bug.

Oskar Potocki

Hey, I had a quick question about Androids- hopefully this is the right place. While I see the mod has been updated to remove the ability for androids to neural supercharge and biosculpt , my androids in my transhumanist faction constantly have a permanent -10 for wanting to do those exact things. Is there a plan to update the mod to remove those hediffs, add a dummy option to solve them periodically, or is that intended as a balancing feature? The other issue I ran in to (though likely not your fault, or even something you can fix) is that any custom awakened android you might make for various loadouts aren't recognized as the same xenotype for purposes of preferred xenotypes in the faction creation. Easily fixed by just removing all preferences in dev mode, but definitely something that will surprise a new player who might not know that can be done.

But that was before 1.4 came around and we had to do a full 360 design-wise.

Oskar Potocki

but this idea already existed in the announcements.

али иброгимов

Noooooooo. Why would you give him that idea! (I love and hate it)

Dragonin

I've been looking forward to this release since it was first announce in the Ultratech faction, and the recent devblogs have been a one-way ticket on the hype train. Thank you for this, you and your team are real heroes.

Trevellian

My favorite dumbass idea has always been that there could be an event like the traitor event from Events Expanded, but when the traitor reveals themselves they just transformers themselves into a fucking scyther and chop someone up. Bonus points if they're more likely to transform when in melee range of a lone pawn.

No synth-infiltrator?

али иброгимов

Something something tears in rain (Jokes aside this is FANTASTIC thank you Oskar)

Luckybread

Awesome work like always

Max Arias

something about AI yep

Patrick Laubscher

Chat gpt?

JQ

ChatGPT up to date ;)

Patrick Laubscher

Nice, thanks man

Ozone

Like tears in rain

rune oslen

5% chance to spawn with Outlanders and 5% chance to spawn with Pirates. If you have Royalty, 2.5% to spawn in Empire.

Oskar Potocki

Wow that was fast

ian swindeli

Damn

Ozone

I'd assume not at all

Oleg Oleg

How often will androids spawn with AI factions?

Ozone


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