[DEVBLOG#149] Vanilla Factions Expanded - Ancients infographic II
Added 2021-09-07 23:24:03 +0000 UTCHeeeeello everyone.
Got another batch of the infographics for the Ancients mod. I'd like to confirm that the mod will go into testing by the end of this week, and considering I am going on holidays roughly when the mod enters testing, it will probably take 2 or 3 weeks to test it and then a week to record a video and release it.
So, worst case scenario, in 30 days from now you will be playing with the Ancients mod.
Before that of course you will get Architect furniture module, and after that you will get RimEffect - Asari and the Reapers.
And then... well, you know the roadmap.
Anyway, let's take a look at infographics!































That's it, between these two devblogs we have covered everything the mod has to offer. I hope you enjoyed it and you're looking forward to playing with it, because I sure as hell am!
Catch you later!
Comments
Mate I love comments like that they make me feel alive. It’s coming. This month. This is the best estimate I can give you.
Oskar Potocki
2021-10-26 19:54:20 +0000 UTCAbsolutely not, but I crave for every grain of information about your (very appreciated) work. Even if I have to comment like a bitch to provoke a passive-aggressive answer. :)
Till
2021-10-26 18:40:55 +0000 UTCDo you want us to release a buggy mod? Tynan pushed a new update to base Rimworld yesterday which broke map generation, rendering around 30% of the mod broken.
Oskar Potocki
2021-10-26 17:52:50 +0000 UTCI know i am a cunt but.. worst case has been nearly three weeks ago.
Till
2021-10-26 16:16:52 +0000 UTCYep, you should be able to!
Oskar Potocki
2021-10-06 13:32:48 +0000 UTCAre we gonna be able to repair Quest/merchant exclusive weapons such as crypto and plasma at the repair bench? I know the mechanics shelf from spacer furniture lets us, but I like the idea of taking responsibility for my equipment.
Dexter-by-designation
2021-10-06 12:47:06 +0000 UTCDamage resistances too!
Oskar Potocki
2021-09-15 05:25:54 +0000 UTCSo what makes the walls nearly indestructible? Just a ton of HP?
SomeDudeWithAWallet
2021-09-15 01:15:46 +0000 UTCSounds to me like there's a case for an ancient wall light that switches to a duller, red light during solar flares: in keeping with the solar flare synergy these have. Besides, there's already Prefab and Helixen wall lights: one tailored to ancients wouldn't be exceptional.
Artemis Martin
2021-09-08 21:31:18 +0000 UTCTrue, this most popular Mending mod is too OP, even if you trying to restrain yourself somehow, like mend only items with better quality etc. Mending bench from this mod is very promising to be fair.
lloki
2021-09-08 15:29:47 +0000 UTCI voted for the Roman faction, but now I'm pretty pumped for this one tbh!
Michael Fisher
2021-09-08 13:10:42 +0000 UTCI imagine it's a limitation since they aren't using any frameworks or modding for supporting a 3x1 door. It seems like it's not really even a "door", but an impassible object meant to look like one. It's an efficient use of time though. Vanilla doors expanded would be really neat just gonna say.
Rinklestein
2021-09-08 10:35:35 +0000 UTCI hope you see it as I see it: While it would be cool to add 'imperial wh40k' looking armor, doing armor takes so much time it's simply not worth it in this very case.
Oskar Potocki
2021-09-08 10:22:59 +0000 UTCOkay, thanks
Dr. Armor king
2021-09-08 10:15:26 +0000 UTCWhy? You don't exactly have Cassandra's dress, Phoebe's jacket or Randy's coat and bandana in the game. It's just a storyteller. From gameplay perspective: I see no need to add new weapons and armors with this mod. There is already loads of guns and armors we've added with our mods, and Ancients simply use similar tech to that you could find in ancient dangers - assault rifles, occasional powered marine armor and synthread clothes.
Oskar Potocki
2021-09-08 10:14:04 +0000 UTCIt sure does!
Oskar Potocki
2021-09-08 10:12:08 +0000 UTCQuite, though I can see why they did it this way - wall lights are kind of essential for vault generation, I would assume, and Vanilla Expanded mods don't tend to have any more requirements than absolutely necessary.
Phraxius
2021-09-08 09:21:06 +0000 UTCLooks awesome, have a great holiday.
Highly Caffeinated Gamer UK
2021-09-08 09:08:23 +0000 UTCI agree!
2021-09-08 08:35:58 +0000 UTCI thing we really need interogate interaction for everyone, or at least for supremacists, raiders, pain-worshippers etc
Артем Архаин
2021-09-08 08:22:05 +0000 UTCAnother quickie if you dont mind, does this mod come with a nifty new icon for the player faction similar to how vikings does it?
Alexander Charpentier
2021-09-08 08:16:04 +0000 UTCCan we have in a future the ancient weapons or gear like on super soldier on main image of mod?
Dr. Armor king
2021-09-08 08:15:43 +0000 UTCNo it does not! :)
Oskar Potocki
2021-09-08 08:04:27 +0000 UTCCan't wait! I already created a draft for ideology for this playthrough :P I think I'll create some colonists as well to make this more personal.
lloki
2021-09-08 07:45:29 +0000 UTCWhile I'm grabbing this one regardless, would be nice if the wall lights were added to like, Furniture Expanded considering it's already craftable and arguably fits better there than here.
Artemis Martin
2021-09-08 05:54:23 +0000 UTCDoes this mod replace the currently available hidden Ancients faction?
Alexander Charpentier
2021-09-08 05:07:26 +0000 UTCI think it would be cool to have interrogations and intimidation outside of isolationism, but I would understand if it breaks balancing if you could just beat up your tribal prisoners for information on locations of ancient X-Men vaults
mrlee123456
2021-09-08 03:24:50 +0000 UTCI love the mental image of a tribal cloud watching when a supply crate a few hundred feet up glides across the sky
Sam Savra
2021-09-08 01:29:27 +0000 UTCMending tables with increased moddability, it looks like! I hope this makes the other mending mod mostly obsolete.
Zachery Gaskins
2021-09-08 00:58:45 +0000 UTCFor the large locked door, instead of crumbling to dust what if it opened up part way and jammed there unable to open further or close so you'd have a "broken vault door" on either side of an opening in the middle? Being a 3 wide vault door could leave a 1 wide gap between the two 1x1 broken vault doors
Noisy Koi
2021-09-07 23:39:26 +0000 UTC