[DEVBLOG#125] Vanilla Weapons Expanded - Non-lethal
Added 2021-04-11 22:28:51 +0000 UTCHello hello.

I promised I will get back to you with some more sweet news about our upcoming weapon expansions, so here it is: The non-lethal mod.
A lot of us always wanted something to use to 'calm down' berserk pawns and get rid of those pesky prison riots, but using normal guns can result in accidental deaths.
You probably also wanted to make sure to capture that one specific raider who got relations with your pawn, but always failed due to unlucky crit on your sniper rifle.
Say no more!






Next up I will guide you through our upcoming frontier pack!
Comments
Sweet! I was fearing raids would become very frustrating xD
Federico Torres
2021-04-12 02:50:35 +0000 UTCGod, thats grear, I had problem with non-lethal weapons mods (and the beutyfull killing of that one raider I wanted alive). Like aways, a master work
A Wild Hunter
2021-04-12 01:16:57 +0000 UTCI think it would be awesome to have a slave faction that specifically used mostly these non lethal weapons and their whole goal being to kidnap a couple your pawns. Maybe you could pay a ransom to get them back for a price or raid their base to get your colonists back!
2021-04-12 00:20:50 +0000 UTCAlready got rubber bullet pistol man come on!
Oskar Potocki
2021-04-12 00:17:28 +0000 UTCCool down is one thing - another is that none of these weapons except dart gun (which is dreadful accuracy wise) actually drop enemies unconscious. Rubber bullet pistol, stun baton, all use blunt damage to take down enemies, meaning you still have to beat the crap out of your enemy.
Oskar Potocki
2021-04-12 00:17:12 +0000 UTCThe thing that makes this balanced is the fact that the cooldown is too long, correct?
Federico Torres
2021-04-11 23:40:03 +0000 UTC