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oskarpotocki
oskarpotocki

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Roadmap March 2021

Hey guys, this is the roadmap for our current projects. There have been a few changes, so let me explain them down below for the sake of transparency:

Vanilla Factions Expanded - Classical suffered a bit of a set back - our lead programmer working on it had to leave the modding scene completely without wrapping up the project, due to personal reasons. I completely understand that, and this is not the first time Vanilla Expanded had a situation like that - VFE Settlers was also abandoned mid-development by a programmer, and yet it turned out okay, so I'm fairly relaxed that we will still hit a jackpot with Classical. This situation however means we will not meet the January - March deadline for it, and as such I moved it to Q2 of 2021.

Vanilla Social Interactions Expanded should enter testing shortly - and I mean potentially within a week. The mod turned out to be quite time consuming to make, and as such we didn't quite make it for the February release date.

Rim Effect is huge and we are proud to announce it's in the very final stages of development - I'm preparing a beta testing version and after we wrap up the content and test the beta, it will be ready for release. The mod itself is bigger than any of our faction mods so far, and it's been a blast working on it with so many like-minded people!

Vanilla Textures Expanded - Royalty still requires some more work and will be released as soon as I find the time to finish the textures. The work needed is mostly tedious patches and folder structuring to make sure all the textures are in the correct file paths. Trust me, it's as boring as it sounds.

Vanilla Apparel Expanded - Accessories is a mod I had planned for a long time but never actually got around to finishing it. Now would be a good time, am I right?

Regrowth - Anima Forest has spent a long time on a backburner. It was originally commissioned by a Patron who was okay with it being low-priority. We have however made significant progress on it, and the only thing that's left is the special mechanics surrounding the forest - everything else is already in the game, coded and drawn. Once one of our programmers becomes available, we will make sure this mod is wrapped up and finished.

Vanilla Vehicles Expanded is a mod I am most excited about. Having played the closed beta of the Vehicles mod I can already say: This will be ground breaking. Driving cars through your colony as enemy tanks keep bombarding it turn RimWorld into... World of Tanks + Rimworld. Which is great. Don't ask me when this mod will be ready: I don't know when Phil finishes his framework. When it's finished, our mod will be ready as well.

A few mods that didn't quite make it to this roadmap, but are in somewhat early stages of development:


Visible Body Modifications mod - commissioned by one of the patrons, this mod will support vanilla game and CONN, and will add a new implant menu for each of the pawns, where you can see in detail all the implants and their effects and positions on a pawn's body. Additionally, implants will now be visible on the pawns.

Vanilla Furniture Expanded - Architect - a mod adding a vast amount of new, vanilla friendly floors, bridges, doors and walls. You will now be able to build foundations over sand to allow for heavier structures, or build nigh-indestructible steel bridges over rivers. Wood log walls, reinforced doors, it's all coming at some point!

Vanilla Weapons Expanded - Frontier - this mod adds several new frontier-style weapons to the game - from heavy revolvers to lever action shotguns. Additionally, conditional patches to our Settlers mod make sure that Settlers tech level is truly restricted to frontier weapons only.


Roadmap March 2021

Comments

Awesome! Thank you Owen and Oskar looking forward to it!

Correct, other modules will!

Oskar Potocki

I believe that future modules are due to add races.

Sounds awesome! Does Rim Effect include adding Mass Effect races? love me some Krogan.

https://discord.gg/54BjnT4

Oskar Potocki

How does one go about beta testing, lulz?

Will doors from VE Architect have a lock mechanism? Would be lovely to have a consistently working and clean solution for that; it has been a while since I played again but the two mods doing that seemed to be outdated, and the other one buggy

Varjonyymi

Sorry to hear about the setbacks. I wish you guys had a much easier time doing what you like doing! Best of luck with the rest, I have no doubt that everything will be amazing!

Brosky B

This, so much this. Was hyped and waiting for Mechanoids for literally months... then Vehicles got announced :)

Varjonyymi

Incredible stuff coming! I'm constantly in a state of "start a new game or wait for Oscar's new mod"

Michael Cooper

Architect and Accessories sound absolutely delightful for any playthrough, and very much looking forward to the bigger more game-altering mods too. Much love

Varjonyymi

so excited about the Social Interactions! Thank you for your amazing work!

yarilla

Ah yes. Me, my wife, and her shoulder mounted turret.

Jeffrey Hopple

Always so much going on/ to come! Amazing work

thank u, always


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