[DEVBLOG#104] Mechanoids Infographics Part II
Added 2020-12-13 17:06:36 +0000 UTCAlright guys, this is the rest of the Mechanoids infographics. I'm making progress on the video release too, so the whole mod should be ready for you way before Christmas!











































Biggest mod up to date, isn't it? :)
Comments
Can't wait to try this. =)
ToonzNCereal
2020-12-18 17:49:31 +0000 UTCHello? Based department?
Polish_Milk
2020-12-16 20:02:40 +0000 UTCThank you, Oskar!
Andy Burchett
2020-12-16 04:59:24 +0000 UTCYou can have all. The mods should be treated like DLC - they add a lot of new content to any playthrough. If you add the Viking mod, it doesn’t mean you need to play Vikings. You can play as a sci fi colony and repel occasional Viking raids, whilst still being able to research their fur beds etc. Same case with medieval, settlers and insectoids faction mods. Each adds a bit of everything to your game, but all the content is there regardless what starting scenario you pick.
Oskar Potocki
2020-12-15 17:01:33 +0000 UTCIncredible. I am new to your faction mods - do you normally have just one faction mod active during a playthrough?
Andy Burchett
2020-12-15 16:29:22 +0000 UTCAwesome, thanks for the very quick response! I look forward to the release.
Brosky B
2020-12-15 16:13:02 +0000 UTCSadly, no. Lore-wise, these factories are essentially the outcome of crashlanded survivors utilising the scraps from mechanoid ships - it’s not extremely advanced technology that glitterworlds have. In fact, all factories are unlocked with an industrial tier research.
Oskar Potocki
2020-12-15 14:02:03 +0000 UTCOoooh man. This looks amazing! I've got a curiosity - will these "factories" be able to produce stuff included in the Sparkling Worlds mod, like Glitterworld medicine, serums and whatnot you'd normally produce at a workbench? If so, that'll be amazing! Replicating a glitterworld-esque town will be really easy to do!
Brosky B
2020-12-15 14:00:17 +0000 UTCI'm waiting to start my next Rimworld playthrough until this is out. Great work!
Choppytehbear
2020-12-14 21:54:39 +0000 UTCThis is looking amazing. Can't wait to play it at Christmas!
2020-12-14 06:34:35 +0000 UTCWill this mod work with existing colonies due to its no bases on start mechanic? or will I need a new colony upon release?
RILEY S GREENE
2020-12-14 00:57:15 +0000 UTCPretty sure a fish farm was shown on the Rimworld reddit by someone making an addon mod.
Jack
2020-12-13 22:35:09 +0000 UTCHehe, this is why you didn't talk about the mech ship parts!
Kriptobaam
2020-12-13 21:36:46 +0000 UTCMaybe...
Oskar Potocki
2020-12-13 19:40:25 +0000 UTCI hope that is a fish farm I see for the other supported mods.
ParaNautic
2020-12-13 19:16:57 +0000 UTCWow incredibly hyped for the quests and scenario. Supercomputer will be a great welcome addition too!
Jack
2020-12-13 17:37:47 +0000 UTC