[DEVBLOG#91] Vanilla Traits Expanded description
Added 2020-10-30 18:12:04 +0000 UTCHey hey hey everyone!
I pulled a sneaky on you. Whilst you all believed I have my hands tied by the kitten, we have been preparing one of those big mods you all love.
Remember how I asked you about trait ideas? Well, get ready for...

Without further ado, let's sink our teeth in all the traits coming.






















































Let me know what you guys think in the comment section below!
Comments
Luckily you can use mod options to disable any of them!
Oskar Potocki
2020-11-06 16:06:56 +0000 UTCSome traits look overly complicated.
2020-11-06 15:53:58 +0000 UTCAre some of the traits going to open up meditation focuses like Morbid for Mad Doctor for example? Also holy shit on the Schizoid, thanks!
Rinklestein
2020-11-01 05:47:39 +0000 UTCThis sounds amazing. I can't wait!
Dan Gragert
2020-10-31 05:08:25 +0000 UTCUffff! Beautiful!! I like individuality but, as it have legacy code that confuses People can change and I like more the focus and diversity on this traits, I will change it as soon as you release this. Sweet!
Federico Torres
2020-10-30 20:48:09 +0000 UTCAwesome! Can’t wait to use, I hope it goes on workshop soon
2020-10-30 20:45:03 +0000 UTCI'm absolutely amazed, really took me by surprise! I have nothing to say except that I'm looking forward to it!
Lyn the Cookie
2020-10-30 18:56:05 +0000 UTCTo be honest, while i think some of those traits are great,a couple are also too game-altering (like being unable to draft a pawn or pawns having attitude to forced tasks) or simply too much of a micromanaging hassle and basically are the new pyromaniacs that are going to magically turn people into kibble.
Yucky_yak
2020-10-30 18:30:22 +0000 UTC“I pulled a sneaky on you”. This made me laugh harder than it probably should have. 🤣 I’ve only read half of these and I love it already. Well done!
Jakdaw Foxlauden
2020-10-30 18:24:09 +0000 UTC