[DEVBLOG#89] Advanced Assembler
Added 2020-10-14 16:50:18 +0000 UTC“A wide factory module meant to inlay and program circuitry for high-end electronic devices. The exact inner workings of this module are somewhat enigmatic to non-spacer colonies, however the end result is of unquestionable quality. Must be put adjacent to a component assembler”



Input: 4 slots: Components, Steel, Plasteel, Gold
Output: Advanced Component
Size: 7x6
Comments
Yes, yes and yes!
Oskar Potocki
2020-10-24 10:15:27 +0000 UTCAny plans for compatibility with industrial rollers and rimfactory? This is looking like it's gonna be the best faction expansion yet!
Rn(x)=f(x)−Tn(x)
2020-10-24 01:59:45 +0000 UTCBefore the end of the year but it can all change.
Oskar Potocki
2020-10-16 18:13:42 +0000 UTCSooooo hyped. ETA? =]
Duck Hunt
2020-10-16 18:13:08 +0000 UTCA hermit start one pawn and lots of workers 🤔
2020-10-16 17:31:45 +0000 UTCSome of the work? More like 'MOST OF THE WORK'. Planting, Gathering, Cleaning, Combat, Mining, Cooking, Crafting, Building, all those tasks can be fully automated.
Oskar Potocki
2020-10-15 12:58:16 +0000 UTCWAIT A SECOND. Does this mean I will be able to make a single-pawn colony and let the machines do some of the work? Man, this is going to be my new favorite Vanilla Expanded mod!
Lyn the Cookie
2020-10-15 12:48:58 +0000 UTCThe resource cost actually comes out cheaper, but noise, power drain and random other effects need to be countered :)
Oskar Potocki
2020-10-14 21:26:12 +0000 UTCSo, it looks like those machines are going to be a possible replacement using power instead of pawn work force and skill to manufacture stuff while keeping the cost in resources, right? Does the resource cost stay the same or are the assemblers more efficient? And are we looking at a huge power drain that requires building its own network?
ZenoLord
2020-10-14 21:25:15 +0000 UTC