[DEVBLOG#47] Update to Vanilla Events Expanded
Added 2020-01-29 18:21:58 +0000 UTCHey all! Just letting everyone know that I pushed a 1.1 update to our Vanilla Events Expanded, with a changelog down below:
- Weapon drop shouldn't drop turret part anymore
- Drought shouldn't affect the VFEF growing furniture
- Space battle last less time and corpse are dropped forbidden
- New purple event : Psychic Bloom
- New event : Wild men wander in
- New event : Hunting party
The infographics for the events are as follows:



That sums up this devblog and I shall come to you soon with something pretty interesting!
Comments
I will take that into consideration and double check all my mods
Oskar Potocki
2020-02-03 23:10:56 +0000 UTCWe always try to test things with the multiplayer mod, but some things are sometimes either very hard or impossible to be made compatible. Since multiplayer isn’t part of vanilla game, we don’t treat it as a mandatory compatibility - if it’s compatible it’s great, but if it’s too hard to make it work with multiplayer we just tend to do it our way for now.
Oskar Potocki
2020-02-03 10:49:35 +0000 UTCAwesome mods! Is there any plans on making it multiplayer compatible? Are you keeping it in mind during development? I am playing with friends mostly and it is sad to miss such great content.
2020-02-03 04:07:59 +0000 UTCI wouldn't say it's a positive event, and I would not either say it's a negative one. Bear in mind all your crops turn to flowers too - no more harvesting or planting until the event is over. None of the purple events are per se negative - they just force your colony to adapt. The long night is only negative until you build other ways of generating power. Global warming is only negative until you get some cooling in your base. Wild men wander in is just a group of preneolithic wild men.
Oskar Potocki
2020-01-29 19:59:09 +0000 UTC