Hi folks.
I spent this week working on the UI, title, menus and improving the save system used by the engine.
The load screen now looks for save files and metadata asynchronously, which means it can handle gracefully a much larger amount of save slots. In this project, the game will be frequently auto-saved (keeping up to 20 auto-saves in history) and you'll be able to 'collect' any of those auto-saves to an unlimited list of collected saves in game.
I also made a few tests for a planned feature.
Enrico
2019-02-23 07:59:38 +0000 UTCBuster4MC
2019-02-23 00:45:51 +0000 UTCTerebonkoff Game Studio
2019-02-22 22:35:49 +0000 UTC