In the Team Management video, I received several feedbacks that they didn't like losing the recruited hero after he died. I thought it was a good idea, which increases the concern and strategy when choosing characters, but I understood the frustration of having to re-recruit lost heroes in addition to the recruitment token spent again, so I decided to create difficulty levels for the game.
Easy - Starts with more energy and life and 1 recruitment coin.
Normal - Standard energy and life and 3 recruitment coins.
Hard - Less life than standard, 6 recruitment coins and dead heroes are removed from the squad and need to be recruited again (Except the trinity)
Curt Clark
2024-11-03 01:37:35 +0000 UTC