Hack'n Stalk 1 is quite a short game, so it doesn't have much time to show a lot of consequences for your actions beyond the game progress itself (most are in the final chapter or in the endings). I'm trying to work on this in Hack'n Stalk 2.0.
Some actions in day 1 will be remembered and they can lead to different opportunities in day 2. There are still choices with status checks, of course. But now your D.I.C.K stats will also define some of your character's lines and thoughts, girls might address you a little different based on their loving stats, and their outfits will be a little skimpier if they start day 2 with at least 25% of the corruption bar filled.
I don't need to say that this demands more work! But I have a good hope that I can keep the monthly release schedule with a lot of new content in v0.4!
HAPPY NEW YEAR !
Levent
2018-01-02 16:51:40 +0000 UTCEnrico
2018-01-02 09:18:23 +0000 UTCThe Architect
2018-01-02 02:01:23 +0000 UTCAlexandar04
2018-01-02 01:35:36 +0000 UTCSmileyfaceguy
2018-01-02 01:32:24 +0000 UTC