XaiJu
the_architect
the_architect

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Actions and consequences

Hack'n Stalk 1 is quite a short game, so it doesn't have much time to show a lot of consequences for your actions beyond the game progress itself (most are in the final chapter or in the endings). I'm trying to work on this in Hack'n Stalk 2.0. 

Some actions in day 1 will be remembered and they can lead to different opportunities in day 2. There are still choices with status checks, of course. But now your D.I.C.K stats will also define some of your character's lines and thoughts, girls might address you a little different based on their loving stats, and their outfits will be a little skimpier if they start day 2 with at least 25% of the corruption bar filled.

I don't need to say that this demands more work! But I have a good hope that I can keep the monthly release schedule with a lot of new content in v0.4!

HAPPY NEW YEAR !

Actions and consequences

Comments

life is strange reference? xD

love your game man and the character designs are really top notch! keep up the good work you're doing great

Levent

Fantastic

Enrico

Yeah. The most complex is score balancing, not make too easier paths or impossible options. There's a main core in the story and these consequences will be little branches here and there (otherwise I would never finish the game!)

The Architect

Agree, way to challenge yourself :D Although I would definitely suggest you keep detail notes (aka a walkthrough) so that you yourself are able to follow along with how everything is supposed to fit together (unless of course you want to rely on just being able to follow your code itself O.o)

Alexandar04

Liking the sound of this :D

Smileyfaceguy


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