What's next
Added 2017-05-31 02:02:47 +0000 UTCSo... I'm gonna release the final version of Hack'n Stalk next week. It will feature just a few more bug fixes, but the most important is: it will put a [COMPLETE] tag in the project. \o/ \o/ \o/
Then, the time to plan the next project will come. The first big decision is about the base genre:
- A plataform/Metroid-like action game
- A deeper RPG/Point-and-Click (probably in the same "universe" of Hack'n Stalk)
An action game means more time polishing code, character movement, small scale animations, mechanics, etc. An RPG means more time developing a story and large scale CG images/animations. I like both styles, so it won't be an easy decision.
If you'd like to leave you opinion, just comment this post. What do you think? What game genre would you be more inclined to pledge as a patreon? How about you, my dear (and few) current patrons? What are your expectations?
Comments
Actually I was thinking about a female main character, using a "3rd person" perspective, instead of the subjective view of the main character on Hack'n Stalk. It loses on the "Role Play" aspect, but gains on several other possibilities.
The Architect
2017-06-14 03:16:35 +0000 UTCHi. My initial idea was to make this a framework for visual novels on Unity, but I dropped the idea at some point, resulting in a kind of messy project with generic code mixed with Hack'n Stalk specific code. The raw project assets are quite big, but I could post a package with the scene files and scripts in a few days. This would be a good idea for a first post exclusive to patreons.
The Architect
2017-06-14 02:36:00 +0000 UTCRefreshing is how I would describe it too. I'm also intrigued at the possibilities the minigames present. Orgasm Control/Denial is an underused fetish and is usually just represented by having a choice to click if you should cum or not. The minigames actually make it a challenge, and increasing the difficulty of the minigames (or even just the speed of them) can make something progressively harder. This opens up situations where it may not be in your best interest to cum, or to hold out as long as you can to make someone else cum in a specific way or at a specific time (which was well utilized in Hack n' Stalk). It depends if you are in the role of the one being controlled or the one doing the controlling. Also this has implications if you decide to make a game with a female main character as well. Also, you could create minigames where you have to multitask, such as perhaps getting a blowjob while having to concentrate on another task. This could create some unique story options in your future games. What I especially like is that the games are not quicktime events. They are games that have an understandable logic to them that you can get better at. This gives the game a little bit of a learning curve which is fun in and of itself.
Hatchetman
2017-06-12 15:36:00 +0000 UTCHowdy there, I came across Hack'n Stalk on the Lovers Lab forum. I am not a game critic or an adult game connoisseur, but I would like to tell you that your game is really good. I use unity as a hobby and I find it it amazing that you have done everything on your own. May I be so bold as to ask you for a copy of the unity project, source code? I have some ideas for a game and I would like to study your game as a learning tool. Lastly, I know you asked about our options on your next project, I would like to see something similar to this game again. I found Hack'n Stalk to be refreshing.
Mike
2017-06-11 21:32:33 +0000 UTCThat's a good intention. :-) Try to think of a good scenario though. Normally you should rapidly reach the thousands $ after a month or two so you'll be able to hire some people to help and work faster. It would make the open world thing (with a map and clickable locations) very doable.
x524
2017-06-11 12:48:28 +0000 UTCSounds good to me.
Hatchetman
2017-06-03 15:25:18 +0000 UTCThanks for the comments, folks. I'm thinking about going on the direction of extending Hack'n Stalk mechanics, with more characters (NPCs and "target" girls), a deeper use of inventory items, "skills" set, and a somewhat "open world" with a main quest and side quests (with skills and inventory powering up minigames). I'm not a fan of grinding in games, and the main challenge is providing a "slow progress" feeling without making the player do boring repeating tasks nor creating a too much of linear storyline.
The Architect
2017-06-02 17:58:45 +0000 UTCAlso in regards to the idea of expanding the idea of the date in the original game, you could also incorporate the "stalking" element as well. You could find out things during dates and perhaps do some research on the internet on your date like you did in Hack n Stalk. Perhaps you start each date at your apartment with a selection of things you could do, like look online for information, buy some gifts, spend extra time grooming, etc. During the game you could piece together from clues that she has a dating site and you could create a fake profile and communicate with her between dates. You could browse pictures of her and communicate with her when she thinks she is anonymous so you can get information about her you otherwise couldn't. You could also have optional minor dates in between the three main dates (with talking to her online being one possibility). These could be high risk, high reward situations with additional minigames or additional resource management. The dates would be more linear and less likely to result in sex, but they could serve to build your relationship points. So in the first date perhaps she mentioned that she needs to buy a new outfit for some event. You could offer to go shopping with her in between date 1 and date 2. You could see different outfits as a bonus to the player and perhaps buy her something (which may make money more scarce on successive dates). You guys could then go to the food court and eat and have a conversation giving you additional ways to increase the relationship meter of your choice (however there would be a lot of bad choice "landmines" which could lose you points and these bad decisions could change depending on where her mood is at that particular time of the game) or find out additional details about her. You could also do something like meet her work and go out for lunch (and see her in business attire) or go to the gym after work with her and perhaps take a yoga class or something with her (with minigames you have to pass to not look like a fool).
Hatchetman
2017-06-02 12:50:48 +0000 UTCYeah, I didn't mean dropping all the good game mechanics he found. I just mentioned these games for the longer stories, and management of multiple girls.
x524
2017-06-02 12:36:54 +0000 UTCA possible suggestion I have is that perhaps the game could be a series of dates with a girl (three seems like a good number for me) where after each date the girl is "altered" by your selections. She can fall in love with you, get wilder, get bored with you, get more submissive, get more dominant, etc. In between the dates you can buy gifts for her which can be accepted or rejected depending on the direction you go with her on the previous dates. You can also have a selection of locations for each date which have a number of scenarios depending on the order you pick them. So lets say you can pick between "Dinner and a Movie", "Walk in the Park", or "Evening at the Nightclub". Picking "Dinner and a Movie" as your first date would make it unlikely that you could get a handjob in the theater as it is your first date, but on the third date it may be way more likely. Each date ends with you dropping her off at her house. Depending on how each date went, you could just get a friendly hug, a passionate kiss, or invited inside (or other options as well). What happens inside may be dependent on her opinion of you and her current "horniness" level. So perhaps on the first date when you drop her off, you just get a kiss. On the second you get invited inside, but perhaps it ends in just a makeout session and possibly a handjob, or she lets you watch her masturbate, or something where there is no contact (or if you do really well on the date youy may be able to go all the way). At the end of the third date you may get the full on sex. However what you do on the dates changes what happens on that sex and what she wants (and what you can get away with doing). Perhaps you brought out her wild side and you have vigorous sex. Perhaps she fell in love with you and wants romantic, candlelit missionary sex. Perhaps you were a little too passive and she wants to tie you to the bed . Perhaps you were domineering and you can tie her to the bed. Perhaps you met one of her friends at the nightclub on that date and her friend comes back to her house with you, with everyone having slightly too much to drink. Perhaps you met her ex boyfriend and his new girl on one of your dates and things went really off the intended path. The possibilities are endless.
Hatchetman
2017-06-02 11:48:45 +0000 UTCI agree with x524 but would stress that while it is always a good idea to play other games for inspiration be sure to keep your own uniqueness in doing so. Your games use minigames appropriately and the minigames provide options that you just don't see in other games. By appropriately I mean that they are not shoehorned in just for the sake of having them . Story is important but I would also think about what you could do with the game mechanics and what stories you could tell with that. Orgasm management seems to be the most unique part of your game. There are benefits to delaying your orgasm until a certain point to achieve certain goals. Instead of this leading to certain endings, like in this game, this could be branching points in the game. Now instead of ending the game when you turn her naughty you can experience that first hand and find out it may not be all it's cracked up to be. Or, if you are too nice and friendly and not assertive enough in the dialogue choices you may end up with a girl who thinks you're a pushover and starts giving you instructions during sex, Following these instructions may result in scenarios like the "Blue Balls of Steel" achievement unless you become assertive enough.
Hatchetman
2017-06-02 11:30:27 +0000 UTCI'd prefer a point and click game. I hope with a strong scenario and a slow build-up. The games I like on Patreon are Big Brother (but a bit too grindy), Dating my Daughter (but a bit too linear), and Summertime Saga (but a bit too easy). Try to find your inspiration playing these. There are many possibilities for a scenario, such as police/detective, espionnage, college, incest, post-apocalypse world, heroic fantasy, sci-fi, medieval, etc. Take the time to think about something good, and perhaps make a poll.
x524
2017-05-31 12:17:01 +0000 UTCI'd like to see you make the game you have the most passion to create but if I had to pick I'd want you to go deeper into the RPG /Point and Click genre.
Hatchetman
2017-05-31 02:28:16 +0000 UTC