XaiJu
Makio & JRoses
Makio & JRoses

patreon


Application Update

Hey everyone, I just wanted to give you an update.

This week has been really rough for me physically, and I still haven’t fully recovered. I’ve been working non-stop on the app for over two months now, barely sleeping at night. I’ve been pulling insane hours just to get it finished.

The app itself is actually done—the iOS version is 100% complete, while the Android version only needs a few small refinements, but overall, it’s ready. The initial plan was to release it on March 20th, to celebrate the first anniversary of Pokéos’ public launch.

However, for the past weeks, I’ve been stuck fighting with Apple over the iOS release, which is extremely frustrating. Initially, they APPROVED the app for release on the App Store, so I moved forward with development, confident that everything was fine. But now, they’re making it incredibly difficult to publish it, despite the fact that there are plenty of other Pokédex and Pokémon-related apps already available in the App Store. I pointed this out to them, but I still haven’t received any clear reason for the rejection. Communicating with Apple has been a nightmare, and it’s wasting an insane amount of my time.

The app is fully ready, and I’m incredibly proud of how it turned out—it has widgets, Spotlight integration, quick actions, and so much more. I’ve put so much effort into making it great, but now I feel really demoralized knowing that all this work might go to waste.

I was always worried that Apple might reject it because it’s a Pokémon-related app, but after they initially gave me the green light, I kept going, only for them to backtrack now. This whole situation is infuriating.

At this point, the release might be delayed, not because of me, but because of Apple’s inconsistency. The app is ready, but if they keep blocking the iOS release, I might launch only the Android version first. As for iOS, I could offer a beta version through TestFlight exclusively for Patreon supporters with a premium account. That version wouldn’t have ads, tracking, or in-app purchases—since Apple wouldn’t allow it—but at least some people could still get access.

I hate the idea of limiting the iOS beta to a smaller group after all the work I’ve put into this, but at this point, my hands are tied. Lately, I haven’t been feeling great, and this whole situation is really bringing me down.

I’m sorry, I’m truly doing my best. I’ve worked so hard on this, and I’ll keep trying to find a solution.

Thank you all for your patience and support.


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