XaiJu
PROTOWLF
PROTOWLF

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Status Update - July 21

Hello!

I hope the v0.2 kemorig update has been fun to play around with.

First I'm going to share some cool stuff being done with kemorig, then go over what I'm working on right now.

Cool kemorig Stuff!

Personal Site

After the v0.2 kemorig release, I went on a 2-week side quest to fix up my personal website: https://protowlf.com 

This is where I occasionally post tutorials, and now I've updated it to host documentation for my Unreal plugins. It also functions as a home-base for me, and I might expand it in the future. (Speaking of, I really need to post more tutorials...).

kemorig Webcam Tracking

I started looking into solutions for webcam tracking in kemorig. I've learned some things about the current landscape of this:

I think going forward with kemorig, these are the 2 things that will probably happen:

WHEN will webcam tracking come to kemorig?

Short answer: I'm not sure. But probably in August.

If it starts really taking a long time, I might add iFacialMocap support first, because that's undoubtedly an easier task.

A Note on Head Position Tracking

One of kemorig's current problems it that the Live Link iPhone app does not track head position (only expressions and rotation).

iFacialMocap's iPhone app does track head position, making it a better solution that Epic's Live Link app (note that iFacialMocap is not free, but it's pretty cheap). I plan to add support for this app at some point.

I might also look into a webcam mode that only tracks your head/torso, and you still use an iPhone for face expression. By combining the two, that might produce the highest fidelity motion. I don't have concrete plans for this, but it's on my mind.

Alright, long post! Thanks for reading everybody, and I hope you have a good day.

-PROTO


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