If you mean importing fbx directly into the app, no. In order for kemorig to do what it does, it must import content made in Unreal Editor. Supporting an fbx import directly in the app would be a ton of work, and would result in a very limited avatar. I want to shave off the rough edges of that workflow over time, but you will need use Unreal Editor.
Proto
2024-06-29 15:46:48 +0000 UTC
I don't think this is a great import workflow, sadly. Are you planning USD or FBX support?
tiger tiger tiger
2024-06-29 10:48:04 +0000 UTC
Yes. Check the docs for instructions: https://kemorig.com/documentation/
Proto
2024-05-27 16:34:42 +0000 UTC
Soooooo.... how would one import characters? Also via the .PAK system?
tiger tiger tiger
2024-05-27 12:52:10 +0000 UTC
There is not. OSC Support is extra-tricky because there's no assumptions about what your skeleton is (as opposed to it being a Unity VRM).
Supporting it would be super cool but that's probably looking past the near future.
Proto
2024-05-26 23:05:16 +0000 UTC
is there OSC support? wanna connect slimeVR to it to have full mo-cap
Hullal Miah
2024-05-26 22:24:13 +0000 UTC
well done, it's dope
Hullal Miah
2024-05-26 22:13:21 +0000 UTC
LETS HECKIN GOOOOOO, super proud of you awoof and excited to see your work on this !!