we'll see how rigging/texturing goes but I'm happy with it so far. and managed to keep the polycount reasonable.
EachUisge
2025-08-07 17:43:34 +0000 UTCKyle Salinas-Simmons
2025-08-05 00:06:54 +0000 UTCMr.Smithers
2025-02-18 04:18:11 +0000 UTC