XaiJu
supermarket sallad (simon david ryden)
supermarket sallad (simon david ryden)

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POPs exploration Tutorial and Project files

Let's look at how to make a particle system and have some fun with POPs.

Also, real voice jumpscare

POPs exploration Tutorial and Project files

Comments

You need a noise of size 3. You can think of that as rgb if you are used to TOPs. a scalar (size 1) - is a mono noise size 2 is an rg noise size 3 is rgb size 4 is rgba This is about how many "channels" the attribute has. and since we are working with 3 dimensions we need three directions of the noise. In pops - this can be reffered to as vec3 (or vec4 or vec2 etc) or as a float3 (or float1 or float 4)

stale_sallad

Strangely enough I do not have 'vector' as a choice in noise size as you do around 8 minutes from the bigining... using the experimental version 30770. Will this be a problem? any way around this?

David J

there are a few ways to go about that, depending on what effect you want - either you can use a shorter particle lifetime. I also uploaded a quick sketch where I use a mix statement to mix between init_p and feedback_p based on the weight attribute - so anything that isn't included by the field is in its initial positions. I also uploaded a quick fbx sketch - the fbx I used is also in the post - so just load it in to the fbx component and hit import. This might not be the best way - or even a good way - but it can be a start. and it's something I can look more into

stale_sallad

Hello, any idea on how to use an animated model? The feedback loop stops the movement.

Nicklas Mathews


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