Very early in development, while planning out scenes, I modified one into a 2.5D style. The up and down arrows, as well as the <-WE-> directions were part of an idea for the game to not have an overworld.
AtomicDracula
2024-01-23 17:27:22 +0000 UTCLoonie Lummox
2024-01-22 18:21:32 +0000 UTC