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Live 2D Tech Demo - This isn't v0.51.1!

This isn't v0.51.1 (come back in a couple of days for that!), but it is a Ren'py file with some cool stuff to show off. This is a tiny tech demo to show off the key character display functionality I need for LR2 that I have gotten working with Live2D. Want to jump in? Download it now!

PC: LR2_Live2D_Tech_Demo-PC
Mac: LR2_Live2D_Tech_Demo-Mac 

So what's this tech demo all about? For a long time I've been keeping an eye on Live2D (best known for being the software for creating 2D v-tuber avatars). I've taken a few experimental stabs at it, and each time I came away interested but ultimately unconvinced I could make it work.

Has that changed this time? Yes! Ren'py has had official Live2D support for a few months, and that means most of the major growing pains have been worked out. I was also able to spend a much more significant amount of time just fiddling with the software and getting it to work (This, plus Elden Ring, is the reason my productivity for LR2 has been lower than normal). That time experimenting has paid off, and I was able to figure out a clear workflow going from raw images to full in-game model.

There are a few core features in LR2 that I needed to make sure would be possible in the Live2D system:

Why go through all of this trouble? Here's a quick list of the benefits I expect the new system to have:

This tech demo is real quick-and-dirty, but it represents me passing all of the major hurdles, and I hope it shows off some of the potential in the new system. I've included all of the code and Live2D files for anyone who wants to play around with those as well!

The next major step would be rewriting my Daz automation scripts to output images more suitable for Live2D's systems. After that I will have to pull everything into Live2D and rig everything up. I'm expecting those changes and would take up an entire update cycle. Once v0.51.1 is out I'll put out a poll and see what the community thinks about it vs. adding new content using existing systems.


Comments

Just played the demo, I think it’s fantastic and such a great look too. Would be well worth the wait xxx

Star88

Love the idea of slapping tits and spanking. Was a big fan of Akabur's games where you can get really rough with the girls and make their black makeup run. Would make office corruption much more fun and punishments.

Ankh of Life

It absolutely should be. In theory that should be as easy as adding new clothing items.

Vren

will it be possible to make tattoos or change skin color ?

@NuTrix, the ability to add some proper slim-thick girls is absolutely one of my motivations :P

Vren

And we could have tiny waists..

NuTrix

Brilliant work. I enjoyed the demo. You keep doing amazing things.

romal

Fantastic! It might also be time to consider moving graphics to center screen

This is awesome! Especially as this means we could have ass expansion, which is something I've wanted for awhile. Otherwise, it sounds like this is both better looking AND better optimized, which is a massive win-win for the game.

Killer300

I'm crying, i've waiting this moment for a long time

Very cool demo, background didn't load though so it was against a black background (which made the black hair option virtually invisible.) Still, seems like a big step in the right direction for outfits & optimisations. Looking forward to future updates, the physics demo was fun ^_^

Dreamdayer

You had me at "boob slapping". Interesting stuff with the ready scaling and coloring. There are definitely features worth adding to the game. Nice work!

NuTrix

The reduced image library size is probably the biggest boon in this listing. Obviously the individual file sizes are *tiny*, but each separate entry is another hit to Ren'py's inefficient processing logic. Thus, anything which reduces the load on Ren'py's engine is an automatic plus.

Schattenjäger


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