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Lab Rats 2 v0.27.0 Release!

Lab Rats 2 v0.27.0 is Live! Get it Here!

PC: Lab Rats 2 v0.27.0-PC 

Mac: Lab Rats 2 v0.27.0-Mac 

Android: Lab Rats 2 v0.27.0-Android  

It's the start of a new month, which means a new Lab Rats 2 patron release! It's a star-studded release season, but I hope LR2 v0.27.0 will capture your interest just as much as Animal Crossing or Bannerlord! This update cycle had two major focuses: business policy mechanics and the seduction system. It is now possible to toggle business policies, such as mandatory corporate nudity, on and off. The seduction system has been reworked, with the previous generic "seduce" option replaced with a number of context specific options. These options correspond to a girls key stats: Love, Obedience, and Sluttiness. What approach you should take to seduce someone will depend on the girl.

The ability to toggle business policies on and off is the most immediate change to the policy system, but there has been a lot more work done under the hood as well. The policy purchase UI has been revamped to display more information more clearly and to support policies being toggled on and off. There is now code support for policies with an ongoing per-turn or per-day effect/cost, opening up a huge number of possibilities for additions in future updates.

The seduction system rework broke the previous generic "seduce" option into three distinct approaches, each one focused on a different key stat for a girl. Girls with high Love now respond positively to flirting, especially when the two of you are alone. Girls with high Sluttiness can be seduced by groping them to get them hot and bothered. Finally, girls who are highly Obedient can simply be commanded to submit their bodies to you. The results of each of these approaches is highly context specific; girls who are shy will want to go somewhere private before you do anything naughty, slutty girls don't care if you start grabbing their tits in the middle of the office.

There have also been a few additions and changes scattered throughout the game. Your aunt Rebecca has had a full suite of taboo break dialogue written for her, a total of 3,500 words. The generic ability to try and give any girl a dose of serum has been removed in favour of a high Obedience "Command" variant, with the "Sneak" option being replaced by more frequent random events and the "Ask" option being role or character specific now. Girls with high Obedience can now be commanded to strip to their underwear, get their tits out, or strip naked for you. When having sex girls will only try and take control if they have the energy to do something, and they now properly break their own taboos when in control of the encounter.

v0.27.0 has been a big update, I hope you enjoy it!

Changelog (v0.26.1 to v0.27.0):

*CHANGES AND ADDITIONS*

- Some purchased policies can now be toggled to be active or inactive. Some policies are always active when purchased.

- Added support for policy fuctions when applied, removed, on each turn, or on each day beginning.

- Redesigned policy purchase screen. Now allows you to select a policy without purchasing it, instead of requiring you to hover.

- Adjusted policy purchase screen style to match the rest of the game.

- Some policies now require lower level policies to be active before being activateable.

- Active policies that are required by other active policies can not be disabled.

- Policy info screen now shows what other policies are preventing you from enabling/disabling a policy.

- Uniforms may now be invalid if uniform policies are deactivated after they are defined. Invalid uniforms will not be worn until the appropraite policies are activated.

- Girls will change out of newly invalid uniforms if they are not naturally slutty enough to wear it anyways.

- Added a disabled slug to set daily serum action when policy is owned but disabled.

- Added full suite of taboo break dialogue for Rebecca.

- Removed generic "Seduce" option.

- Added "Grope" option, available on all girls once sluttiness is 5 or higher.

- Added multiple tiers to grope action, leading to entering the normal sex system at high enough Sluttiness.

- Added "Command" option, available on all girls above 100 Obedience.

- Moved "Command her to take serum" option into the general "Command" menu.

- Added "Command her to let her touch you" option. Allows you to enter the normal sex system at high enough Obedience.

- Added public sex check and dialogue to grope and command sex options.

- Redid flirt dialogue, now has three tiers for different levels of Love. Highest level may also lead into sex system.

- High or low happiness now has a minor effect on sluttiness.

- Added "Command her to strip" option, with three possibilities: Show me your tits, show me your underwear, and get naked.

- Girls will now only attempt to take control if you try and stop having sex when they have at least some (30+) energy.

- Removed generic option to "give" anyone serum (note: you can still "Command" someone to take it).


*BUG FIXES*

- Fixed another crash source for Macs with animation system.

- Fixed incorrect transition call going from skull fuck to deepthroat.

- Reduced max available rollback to reduce eout of memory errors.

- Fixed incorrect strip list implementation that would result in skipping strip transitions and progression.

- Fixed position taboos not breaking when a girl took control.

- Fixed stripping not breaking a taboo when a girl did it.

- Fixed incorrect boob and ass animation mask being used during animated strips using a characters default pose.

- Fixed incorrect outfit check for company model.

Comments

So using the Grope action, you can continuously go as far as the 'Keep going' prompt and then stop, and each time the girl will become aroused. Doing this over & over will eventually get the girl to past 100% arousal but they won't orgasm until your next sex act with them, but until you do, they go around the world with their orgasm face, and it's kinda super hot :D If you wanted to add edging options or lines to the game this seems like a real easy way to do it. I'd love to just give them an order to cum, or for their regular lines to sound distracted while they're in an edging state.

Dreamdayer

Fixed!

Vren

Fixed, thanks!

Vren

Hmm, I thought I had fixed that. If you check script.rpy, function "build_person_animation" you can see the code that should be adjusting the image for different screen resolutions. You might have some success manually defining physical_x and physical_y to match your monitor resolution. Setting x_scale and y_scale to 1 may also fix the issue if it turns out Ren'py on Macs already scales the image somewhere else. I'll investigate the problem further and see if I can come up with a more conclusive answer.

Vren

[code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 9494, in script call call talk_person(picked_option) from _call_talk_person File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9621, in script call $ _return.call_action() File "game/chat_actions.rpy", line 1475, in script call call fuck_person(the_person, private = should_be_private, start_position = standing_grope, start_object = None, skip_intro = True) from _call_fuck_person_43 # Enter the sex system, starting from this point. File "game/sex_mechanics.rpy", line 190, in script call call sex_description(the_person, position_choice, object_choice, private = private, report_log = report_log) from _call_sex_description File "game/sex_mechanics.rpy", line 418, in script $ the_position.redraw_scene(the_person) File "game/sex_mechanics.rpy", line 418, in $ the_position.redraw_scene(the_person) File "game/script.rpy", line 5439, in redraw_scene the_person.draw_person(self.position_tag, emotion = emotion, special_modifier = self.current_modifier, the_animation = position_animation, animation_effect_strength = the_animation_speed) File "game/script.rpy", line 2149, in draw_person final_image = self.build_person_animation(the_animation, position, emotion, special_modifier, lighting, background_fill, animation_effect_strength) File "game/script.rpy", line 2069, in build_person_animation the_displayable = self.build_person_displayable(position, emotion, special_modifier, lighting, background_fill, no_frame = True) File "game/script.rpy", line 2037, in build_person_displayable displayable_list.extend(self.outfit.generate_draw_list(self,position,emotion,special_modifier, lighting = lighting)) #Get the displayables for everything we wear. Note that extnsions do not return anything because they have nothing to show. File "game/script.rpy", line 4413, in generate_draw_list ordered_displayables.append(item.generate_item_displayable(body_type, tit_size, position, lighting = lighting)) File "game/script.rpy", line 4155, in generate_item_displayable mask_image = self.pattern_sets.get(position+"_"+self.pattern).get_image(body_type, "AA") AttributeError: 'NoneType' object has no attribute 'get_image' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 9494, in script call call talk_person(picked_option) from _call_talk_person File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9621, in script call $ _return.call_action() File "game/chat_actions.rpy", line 1475, in script call call fuck_person(the_person, private = should_be_private, start_position = standing_grope, start_object = None, skip_intro = True) from _call_fuck_person_43 # Enter the sex system, starting from this point. File "game/sex_mechanics.rpy", line 190, in script call call sex_description(the_person, position_choice, object_choice, private = private, report_log = report_log) from _call_sex_description File "game/sex_mechanics.rpy", line 418, in script $ the_position.redraw_scene(the_person) File "G:\Lab_Rats_2-v0.27.0-pc\renpy\ast.py", line 914, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "G:\Lab_Rats_2-v0.27.0-pc\renpy\python.py", line 2028, in py_exec_bytecode exec bytecode in globals, locals File "game/sex_mechanics.rpy", line 418, in $ the_position.redraw_scene(the_person) File "game/script.rpy", line 5439, in redraw_scene the_person.draw_person(self.position_tag, emotion = emotion, special_modifier = self.current_modifier, the_animation = position_animation, animation_effect_strength = the_animation_speed) File "game/script.rpy", line 2149, in draw_person final_image = self.build_person_animation(the_animation, position, emotion, special_modifier, lighting, background_fill, animation_effect_strength) File "game/script.rpy", line 2069, in build_person_animation the_displayable = self.build_person_displayable(position, emotion, special_modifier, lighting, background_fill, no_frame = True) File "game/script.rpy", line 2037, in build_person_displayable displayable_list.extend(self.outfit.generate_draw_list(self,position,emotion,special_modifier, lighting = lighting)) #Get the displayables for everything we wear. Note that extnsions do not return anything because they have nothing to show. File "game/script.rpy", line 4413, in generate_draw_list ordered_displayables.append(item.generate_item_displayable(body_type, tit_size, position, lighting = lighting)) File "game/script.rpy", line 4155, in generate_item_displayable mask_image = self.pattern_sets.get(position+"_"+self.pattern).get_image(body_type, "AA") AttributeError: 'NoneType' object has no attribute 'get_image' Windows-8-6.2.9200 Ren'Py 7.3.5.606 Lab Rats 2 - Down to Business v0.27.0 Sun Apr 05 19:20:29 2020 [/code]

Espernihon

First time doing anal with Lily[code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 9515, in script call $ picked_event[1].call_action(picked_event[0]) #Run the action with the person as an extra argument. File "game/limited_time_events.rpy", line 200, in script call call fuck_person(the_person, start_position = standing_finger, private = True) from _call_fuck_person_2 File "game/sex_mechanics.rpy", line 182, in script call $ position_choice.call_taboo_break(the_person, mc.location, object_choice) File "game/sex_positions/doggy_anal.rpy", line 81, in script call $ the_girl.call_dialogue(doggy_anal.associated_taboo+"_taboo_break") File "game/personality_types/unique_personalities/lily_personality.rpy", line 627, in script mc.nmae "It was great, but I want to experiment a little more. Come on, don't you want to try something new?" AttributeError: 'MainCharacter' object has no attribute 'nmae' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 9515, in script call $ picked_event[1].call_action(picked_event[0]) #Run the action with the person as an extra argument. File "game/limited_time_events.rpy", line 200, in script call call fuck_person(the_person, start_position = standing_finger, private = True) from _call_fuck_person_2 File "game/sex_mechanics.rpy", line 182, in script call $ position_choice.call_taboo_break(the_person, mc.location, object_choice) File "game/sex_positions/doggy_anal.rpy", line 81, in script call $ the_girl.call_dialogue(doggy_anal.associated_taboo+"_taboo_break") File "game/personality_types/unique_personalities/lily_personality.rpy", line 627, in script mc.nmae "It was great, but I want to experiment a little more. Come on, don't you want to try something new?" File "G:\Lab_Rats_2-v0.27.0-pc\renpy\ast.py", line 678, in execute who = eval_who(self.who, self.who_fast) File "G:\Lab_Rats_2-v0.27.0-pc\renpy\ast.py", line 580, in eval_who return renpy.python.py_eval(who) File "G:\Lab_Rats_2-v0.27.0-pc\renpy\python.py", line 2059, in py_eval return py_eval_bytecode(code, globals, locals) File "G:\Lab_Rats_2-v0.27.0-pc\renpy\python.py", line 2052, in py_eval_bytecode return eval(bytecode, globals, locals) File "", line 1, in AttributeError: 'MainCharacter' object has no attribute 'nmae' Windows-8-6.2.9200 Ren'Py 7.3.5.606 Lab Rats 2 - Down to Business v0.27.0 Sun Apr 05 14:37:19 2020 [/code]

Espernihon

I think this is a different bug [code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 9494, in script call call talk_person(picked_option) from _call_talk_person File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9621, in script call $ _return.call_action() File "game/chat_actions.rpy", line 680, in script call call fuck_person(the_person, start_position = kissing, skip_intro = True) from _call_fuck_person_21 File "game/sex_mechanics.rpy", line 190, in script call call sex_description(the_person, position_choice, object_choice, private = private, report_log = report_log) from _call_sex_description File "game/sex_mechanics.rpy", line 418, in script $ the_position.redraw_scene(the_person) File "game/sex_mechanics.rpy", line 418, in $ the_position.redraw_scene(the_person) File "game/script.rpy", line 5439, in redraw_scene the_person.draw_person(self.position_tag, emotion = emotion, special_modifier = self.current_modifier, the_animation = position_animation, animation_effect_strength = the_animation_speed) File "game/script.rpy", line 2149, in draw_person final_image = self.build_person_animation(the_animation, position, emotion, special_modifier, lighting, background_fill, animation_effect_strength) File "game/script.rpy", line 2069, in build_person_animation the_displayable = self.build_person_displayable(position, emotion, special_modifier, lighting, background_fill, no_frame = True) File "game/script.rpy", line 2037, in build_person_displayable displayable_list.extend(self.outfit.generate_draw_list(self,position,emotion,special_modifier, lighting = lighting)) #Get the displayables for everything we wear. Note that extnsions do not return anything because they have nothing to show. File "game/script.rpy", line 4413, in generate_draw_list ordered_displayables.append(item.generate_item_displayable(body_type, tit_size, position, lighting = lighting)) File "game/script.rpy", line 4155, in generate_item_displayable mask_image = self.pattern_sets.get(position+"_"+self.pattern).get_image(body_type, "AA") AttributeError: 'NoneType' object has no attribute 'get_image' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 9494, in script call call talk_person(picked_option) from _call_talk_person File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9621, in script call $ _return.call_action() File "game/chat_actions.rpy", line 680, in script call call fuck_person(the_person, start_position = kissing, skip_intro = True) from _call_fuck_person_21 File "game/sex_mechanics.rpy", line 190, in script call call sex_description(the_person, position_choice, object_choice, private = private, report_log = report_log) from _call_sex_description File "game/sex_mechanics.rpy", line 418, in script $ the_position.redraw_scene(the_person) File "F:\Adult\Lab_Rats_2-v0.27.0-pc\renpy\ast.py", line 914, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "F:\Adult\Lab_Rats_2-v0.27.0-pc\renpy\python.py", line 2028, in py_exec_bytecode exec bytecode in globals, locals File "game/sex_mechanics.rpy", line 418, in $ the_position.redraw_scene(the_person) File "game/script.rpy", line 5439, in redraw_scene the_person.draw_person(self.position_tag, emotion = emotion, special_modifier = self.current_modifier, the_animation = position_animation, animation_effect_strength = the_animation_speed) File "game/script.rpy", line 2149, in draw_person final_image = self.build_person_animation(the_animation, position, emotion, special_modifier, lighting, background_fill, animation_effect_strength) File "game/script.rpy", line 2069, in build_person_animation the_displayable = self.build_person_displayable(position, emotion, special_modifier, lighting, background_fill, no_frame = True) File "game/script.rpy", line 2037, in build_person_displayable displayable_list.extend(self.outfit.generate_draw_list(self,position,emotion,special_modifier, lighting = lighting)) #Get the displayables for everything we wear. Note that extnsions do not return anything because they have nothing to show. File "game/script.rpy", line 4413, in generate_draw_list ordered_displayables.append(item.generate_item_displayable(body_type, tit_size, position, lighting = lighting)) File "game/script.rpy", line 4155, in generate_item_displayable mask_image = self.pattern_sets.get(position+"_"+self.pattern).get_image(body_type, "AA") AttributeError: 'NoneType' object has no attribute 'get_image' Windows-8-6.2.9200 Ren'Py 7.3.5.606 Lab Rats 2 - Down to Business v0.27.0 Sun Apr 05 10:58:31 2020 [/code]

Never mind, looked at your code, and as far as I can tell you released a version with 3 of the 4 ways to give someone a serum (sneak, ask, take per policy) disabled. Was that really your intention?

I've found 0.27 almost unplayable. I can't find the option to ask someone to drink a serum (as opposed to command) or get them to take it per company policy. Are these bugged in the Mac version, or are they hidden somewhere in the new UI?

``` I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 9494, in script call call talk_person(picked_option) from _call_talk_person File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9621, in script call $ _return.call_action() File "game/chat_actions.rpy", line 667, in script $ the_person.draw_person(the_animation = blowjob_bounce) #TODO: Make sure this actually looks like it's her tits bouncing File "game/chat_actions.rpy", line 667, in $ the_person.draw_person(the_animation = blowjob_bounce) #TODO: Make sure this actually looks like it's her tits bouncing NameError: name 'blowjob_bounce' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 9494, in script call call talk_person(picked_option) from _call_talk_person File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9624, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 9621, in script call $ _return.call_action() File "game/chat_actions.rpy", line 667, in script $ the_person.draw_person(the_animation = blowjob_bounce) #TODO: Make sure this actually looks like it's her tits bouncing File "F:\Adult\Lab_Rats_2-v0.27.0-pc\renpy\ast.py", line 914, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "F:\Adult\Lab_Rats_2-v0.27.0-pc\renpy\python.py", line 2028, in py_exec_bytecode exec bytecode in globals, locals File "game/chat_actions.rpy", line 667, in $ the_person.draw_person(the_animation = blowjob_bounce) #TODO: Make sure this actually looks like it's her tits bouncing NameError: name 'blowjob_bounce' is not defined Windows-8-6.2.9200 Ren'Py 7.3.5.606 Lab Rats 2 - Down to Business v0.27.0 Fri Apr 03 19:35:27 2020 ```

Don't know if you want these kind of errors but when you ask some woman (like Alexia) to go to lunch, when they reply like "That sounds nice (Name)" it's not the PC's name, it's their own name. So with Alexia she says, "That sounds nice Alexia" instead of like, "That sounds nice Charles."

When the Mom is breaking her taboo about jacking you off, she says something like 'I should touch you like that' when from context it should be the word 'shouldn't'.

Dreamdayer

I really like your game and I can't wait to see more :)

Minimoy

I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 9534, in script call call advance_time from _call_advance_time_15 File "game/script.rpy", line 10220, in script call $ the_crisis.call_action() File "game/crises.rpy", line 3848, in script $ the_person.draw_animated_removal(strip_choice) File "game/script.rpy", line 9534, in script call call advance_time from _call_advance_time_15 File "game/script.rpy", line 10220, in script call $ the_crisis.call_action() File "game/crises.rpy", line 3848, in script $ the_person.draw_animated_removal(strip_choice) File "game/crises.rpy", line 3848, in $ the_person.draw_animated_removal(strip_choice) File "game/script.rpy", line 2174, in draw_animated_removal bottom_displayable = self.build_person_animation(the_animation, position, emotion, special_modifier, lighting, background_fill, animation_effect_strength) File "game/script.rpy", line 2080, in build_person_animation static_image = im.Data(surface_file.getvalue(), "animation_temp_image.png") MemoryError: -- Full Traceback ------------------------------------------------------------ Full traceback: File "F:\H Games\Lab Rats\Lab_Rats_2-v0.27.0-pc\renpy\bootstrap.py", line 316, in bootstrap renpy.main.main() File "F:\H Games\Lab Rats\Lab_Rats_2-v0.27.0-pc\renpy\main.py", line 578, in main run(restart) File "F:\H Games\Lab Rats\Lab_Rats_2-v0.27.0-pc\renpy\main.py", line 143, in run renpy.execution.run_context(True) File "F:\H Games\Lab Rats\Lab_Rats_2-v0.27.0-pc\renpy\execution.py", line 908, in run_context context.run() File "game/script.rpy", line 9534, in script call call advance_time from _call_advance_time_15 File "game/script.rpy", line 10220, in script call $ the_crisis.call_action() File "game/crises.rpy", line 3848, in script $ the_person.draw_animated_removal(strip_choice) File "game/script.rpy", line 9534, in script call call advance_time from _call_advance_time_15 File "game/script.rpy", line 10220, in script call $ the_crisis.call_action() File "game/crises.rpy", line 3848, in script $ the_person.draw_animated_removal(strip_choice) File "F:\H Games\Lab Rats\Lab_Rats_2-v0.27.0-pc\renpy\ast.py", line 914, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "F:\H Games\Lab Rats\Lab_Rats_2-v0.27.0-pc\renpy\python.py", line 2028, in py_exec_bytecode exec bytecode in globals, locals File "game/crises.rpy", line 3848, in $ the_person.draw_animated_removal(strip_choice) File "game/script.rpy", line 2174, in draw_animated_removal bottom_displayable = self.build_person_animation(the_animation, position, emotion, special_modifier, lighting, background_fill, animation_effect_strength) File "game/script.rpy", line 2080, in build_person_animation static_image = im.Data(surface_file.getvalue(), "animation_temp_image.png") MemoryError: Windows-8-6.2.9200 Ren'Py 7.3.5.606 Lab Rats 2 - Down to Business v0.27.0 Thu Apr 02 23:53:28 2020 Some Memory issue is going on. Keeps blocking me from saving from my system running out of memory. Was seeming to eat 7gb+.

Jababda

Fixed, thanks!

Vren

is there a way to fix the scaling for the animations window on the user end? I have a mac and its been scaling so that the top left quarter of the animation render is all that is visible. the problem doesn't carry over with animations disabled

Ryan

grope_descriptions.rpy, line 121: change_lov -> change_love

Already fixed. Looks like the Pateon hyperlink tool has a bug in it somewhere causing it to eat links on occasion. I'll have to be more careful about that!

Vren

broken link?

Alex McGregor


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