The Furs 4 - important info about hats
Added 2023-02-12 21:13:03 +0000 UTCHey
So as you probably know already, hats glitch out tails in the Furry mod.
That's because of the UVs intersecting/colliding.
(You'd know if you ever played with the Furry Mod before).
I don't have a magic solve-everything solution for you unfortunately, but I can tell you it's solvable in at least 3 ways. One of them is to create patched versions of these hats. And that's usually the route I'm going, IMO it's the best one to take.
So I have two things to mention;
1. The initial versions of the household replacer and the CAS Starting Sim/Preset Sim replacer will strip any hats from Sims that would have them (from all of the pre-made and preset sims that is).
This is because there's so many hats that were used, it would be kinda stupid to delay the progress in those just so that I can modify these hats.
I'll try to update the mods in the future to include a version which uses hats patched up appropriately for the furry mod - with a download for these as well of course.
2. If you have any hats or other parts of the wardrobe that don't quite work out with the furry mod that you'd like to request me to patch up, please let me know and I'll tell you if anything can be done!
Because I plan to patch up whatever needs patching up for the pre-made and preset sims + there might be some personal picks of items I like. So I might as well do some requests from patrons going forward.
Best practice is to send the identifier of the item my way (for example; yuHat_Newsboy_DkBrown). I can also try my best to find it if you give me a screenshot of the thumbnail of the item in CAS and what pack it is from.
If it's an item from CC/a mod, I'll most likely decline a request unless I get permission from the author/s and the mesh doesn't seem too complex or I personally like the item.