XaiJu
vladerag
vladerag

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Cadence Skill Adjustments (nerfs D: )

Sorry, not a chapter, not yet.  This is a set of notes for you awesome patrons about some changes being made to Cadence's Skills this life.

There will be a chapter later today.  The chapter will follow two more posts after this one.  The first of which will be about the mechanics of leveling, evolution, and classes in this current life and the second will be about the chapter release schedule for the next three weeks.

So you can expect a chapter ~5pm CST, presuming the dog doesn't throw up again.  A little later than that if it does.

***

All of you know that I have been adjusting numbers throughout this entire arc.  I tend to do a lot of writing at night - although that is changing (more on that in the 3rd post today) - and so I tend to screw up my math and not be thinking as clearly as I should about what my numbers actually mean.

When that is combined with how some of my ideas have evolved as a result of all of your wonderful feedback, I have had to make a major adjustment to some of Cadence's Skills.

This adjustment does not (except in one case) change what the Skills do, but rather how much they do; because otherwise there might be a lot of weird characters whose numbers kind of break reality.  (what would 102% less effort to clean something mean in practice?  Should they GAIN 2% of the "effort" the cleaning would have taken?  Even if they don't, how would a task that required literally zero effort function?)

I don't mind having a few characters like that - this is a fantasy - but this would have applied to too many without these nerfs, and would have made those elite few even more ridiculously overpowered and strange.  (A concept I might explore in the future, but not in this life.)

***

AMBUSH has had its duration reduced from "an amount of seconds equal to the sum of your Ambush and Stealth Skills" to "an amount of seconds equal to the sum of your Ambush and Stealth Skills divided by the amount of beings you ambush (maximum of 60 seconds)."

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CHARGE has had its damage reduction reduced from 1% per Level to .1% per Level.

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CLEANING has had its effort reduction reduced from 5% per Level to .5% per Level.

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CRAFTING has had its effort reduction reduced from 2% per Level to .2% per Level. 

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DANCING has had its effort reduction reduced from 2.5% per Level to .25% per Level.

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DIGGING has had its effort reduction reduced from 1% per Level to .1% per Level.

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FLIGHT has had its effort reduction reduced from 2% per Level to .2% per Level.  It also now increases effective Strength by 2.5% per Level while flying in addition to Agility, Perception, and Acuity.

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JUMPING has had its effort reduction reduced from 1% per Level to .1% per Level.

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MEDITATION has had its resource use reduction reduced from 2% per Level to .2% per Level.

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SINGING has had its breath reduction reduced from 1% per Level to .1% per Level

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SPRINTING has had its effort reduction reduced from 5% per Level to .5% per Level.

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SWIMMING has had its breath reduction reduced from 1% per Level to .1% per Level.  It has also had its effort reduction reduced from 5% per Level to .5% per Level.

***

And I think that is everything!  On to the mechanics post!

Comments

Gain stamina while cleaning. A required skill for any Battle Maid.

K Hilliard

Note they wouldn't have decreasing returns relative to each other - going from level 72 to 73 of heat resistance would have identical value as going from level 2 to 3. If skills are harder to level the higher level they are this would functionally be a slowdown on power creep. A level 70 heat resistance would be equally superior to a level 50 heat resistance as that level 50 is superior to a level 30 heat resistance, but it's much harder to get from 50 to 70 than 30 to 50.

W Maxwell Cassity-Guilliom

The full info on the skills isn't shown in this, just what changed. Digging also gives a 2.5% boost to digging speed per level.

Luke Scheffe

I don't see how 500 * .1 gets you to a 1250% improvement. The math looks like 50% reduction in effort or whatever like Laurynas said. It sounds like this may be a math issue and not like author intent was to super nerf the skills. Also, I'm loving the story!

A B

102% reduction in effort = 2% increase reduction in effort. 1*102/100. It's like overheal to death)

reji

Can we get a perspective on what the pace of skill level gains are. Like what level of cleaning would a normal street cleaner have. Or what level would a normal knight have in swordsmanship or something like that. I understand that some adventurers or weird races will be outliers but I don't think we have seen any levels in skills other than Cadence's.

reeruse1

So I guess the amount of information her identify skill provides is influenced not only by it's level but also by her knowledge and way of thinking, which does make sense

cathia

...I am an idiot, I should've stuck a minor spoiler warning on this. Eh, well all those chapters are going to be available really soon anyway. Things for me to remember for the future. Sorry about that!

Vladerag

The only part of most Skills that was nerfed was the "effort reduction" part. For example, Level 500 Digging would give her 1250% faster Digging. Although I might have to revisit some Skills to give other parts a buff...

Vladerag

Oh! There is a reason for that. Cadence has great technical skills, but right now isn't very imaginative using it or even moving artistic ideas from one world to another. As silly as it would be, Cadence could have done something like introduce Rap to Ra'Sharon, for example. She does use the Skills, but that is more of an exploit than anything else. There would be a difference between her incorporating technically graceful and dance like movements into her everyday life and having inspiration and feeling behind the same movements.

Vladerag

considering the information you put about skills int the post above I would say this was a massive over nerf.

Call0013

or you could go Baseline/((1+0.01)^LVL) That way the befit always gets better, it would take level 72 for the first doubling since it would be compounded.

Malchome

According to the author in mechanics post, someone going from street food vendor to royal cook would gain around 50 levels. So that's like 5% bonus after dedicating your life to one specialization if we're following the theme. Ofc people gain classes too, but the skill seems useless.

Senjo

I'm not worried about the cap, I mean put in 100 levels of work and you get 10% gain. Unless level growth is rapid that's a lot of work that would probably yield better results if put towards something else. I appreciate the author putting the work in on this stuff though!

A B

Hmm. Seems like skills went from 'maybe op in some cases' to basically useless. Level 500 digging for 50% less effort? Especially considering that she's been living for months and only a couple of skills broke level 5. Unless you do some some milestone rewards like 15% faster digging at level 25 , etc.

Senjo

Maybe 100 isn't the cap?

BeatleNerd

I hope you just didn't notice my comment about writing skills and life points/bonuses (or afterlife bonuses since they are collected after dying), or now that I think about it, artistic skills in general, instead of ignoring it. Like I wrote, poetry isn't just finding good rhymes, it is also the way you perceive the world, how you think, understand your emotions and transmit those emotions to your reader. You have even shown exactly that, when Cadence was singing and her whole audience could perceive her emotions. About life points/bonuses, I feel like she got too few, after her first life, for her achievements in writing, language and literature departments.

cathia

Thats a shame, as for what the 2% could have been, I would have made it a passive effect so even when she was making no effort to clean the skill would passively clean stuff as thought she was putting in 2% effort.

Call0013

It was in Chapter 34, maybe you don't have the Patron Tier for that post, but this one is lower?

Tim Stanglow

Yes, this is one of the better equations for reductions/resistance training in litrpgs. Or a hard level cap.

Patrick S.

Honestly that makes sense. It felt like people from this world would become literal gods by the time they reach adulthood with how the skill scaling currently worked.

foldedcorners

Flight? That's new. More evidence towards becoming a dragon though.

Benjamin Schaefer

.1 per level means she'd get 10% reduction at level 100 in the skill. Is it just me or does that seem off?

A B

Something to consider for future lives might be to have the skill effects be multiplicative instead of additive. For example, a skill that had a multiplicative 1% reduction per level would only have a total reduction of ~63% at level 100, ~86% at level 200, and ~95% at level 300. The equation for effort in this case would be (1-0.01)^LVL, or (1-%reduction/100)^LVL more generally. Note that this has the effect of making leveling up skills have decreasing returns per level, which may or may not be something you would want.

Elephin

Thanks for the update 😀 Great book

Pawaidan

I'm sure any game developer would agree that system balancing is difficult, and games don't include every possible facet of life the way a litrpg does. It's totally fine to have some patch notes when an exploit is found.

Pyrefiend

.5% doesn't sound like a lot. But I guess you aren't supposed to become overpowered by level 10, so it makes sense.

TroubleFait


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