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karras
karras

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Garret CG + Update

So it’s been quite an amazing week. I‘ve been taking a break since launch to recharge after an intense year and change of writing, planning and commissioning the sprites. Nerton has provided the last CG required to finish the first version of Day 1 and as you can see, they’ve outdone themselves!

While I can’t give a build schedule right now, since the biggest obstacle to new updates is getting backgrounds and new assets, which takes time. That said, I am planning for v0.1.0, which will be the official release of day 1 (no longer a “demo”). This will include typo fixes, the new CG for Garret and some script changes based on feedback I’ve received. Nothing too major, but I plan to rewrite some sections to fix repetition and streamline some of the script.

This will hopefully be completed within a week, at which point I can move on to Day 2, which is where players will start to make choices that will steer the story and affect the outcome. I will keep you all updated as I go!

Thanks!

Garret CG + Update

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