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Ragecraft IV Teaser #17: Custom Mobs

I know it's a bit late for that, but happy new year everyone! :-)

I'm almost done with custom mob design for Ragecraft IV. So far, there are over 100 custom mobs, many of which have unique abilities ranging from on-death effects to special attacks, defensive abilities, and terrain manipulation. 

Here is a small teaser of one of the most recent ones I have completed. This guy just loves giant axes, which is why he wields two of them. He occasionally drops axes on  nearby players. If you fail to doge, you take some serious damage. Axes remain stuck in the ground for a while, and they explode when a player gets too close ... so you better watch your step. This is one of many elite mobs, i.e. tougher enemies which drop valuable loot (once I have actually created the loot tables ;-) ).

My next major work package will be boss fights. I probably won't post any boss fight spoilers, so I'm not sure what the content of my next teaser is going to be. If you have any suggestions (more areas, more mobs, more custom items, ...), just let me know.

Ragecraft IV Teaser #17: Custom Mobs

Comments

I would really like seeing more custom items, specially because you are trying to make them as intuitive as you can. So it would be nice to see your design choices for some of them

Romer

Just curious, are we going to see a return of the upgrade block/bonus monument system from the other ragecraft maps? I miss that so much in other ctms :( *EDIT* also for area suggestions, I would love to see a full on stealth based area (maybe for an emerald or something?) involving the warden. Maybe put it in one of the early dungeons so there's absolutely no hope of killing it.

Kyle L


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