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heliceo

heliceo

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Ragecraft IV Download Link

Some people have asked for the download link, so here it is: https://ctmrepository.com/index.php?action=viewMap&id=588

Thanks again for the amazing support over the last three years! I hope you enjoy playing the map as much as I enjoyed creating it.

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Ragecraft IV Official Trailer and Release Date

I am happy to announce that Ragecraft IV is scheduled to be released on April 7, 10 pm CET, assuming there are no sudden unforeseen issues popping up.

Here is the official trailer, made by Counter_Coffee (thank you!!!).

I want to thank all of the good people supporting me on Patreon for keeping me motivated while I was working on this monstrosity. I have no idea how much time I spent on this, but it must have been over 1000 hours. I also want to thank Suso and cocoacollei who I ha...

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RC4 Final Update

Hopefully, this will be the final progress update. I am currently finishing up my own playthrough of the updated version of the map, fixing the remaining bugs and small balance issues. Afterwards, a few of the beta testers will test specific sections of the map again, namely those that have received major updates. If everything works according to plan, I'll be able to stick to my schedule and release the map at the end of March.

In parallel, I will be recording new clips for the final v...

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RC4 Beta Update

Hey guys, a belated happy new year everyone! :-D

I am still working on the beta, and I am considering running a second (shorter) beta test 2.0 with a few people. The beta feedback has been 90% positive, but I am working hard to improve the other 10%.

I basically scrapped and remade one specific late-game area which took quite a bit of time (and is still a work in progress), and one of the other contributors has been quite busy recently, which caused some additional delays. Bottom ...

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RC4 Beta Update and Teaser

Beta testing is still progressing nicely! About half of the testers have finished the map, and based on their feedback I have made a large number of (mostly small but meaningful) changes to the map. For instance, I added this little guy at the Nexus to help the player test their attacks and custom abilities.

The map release is still planned for (late) January, but I can't make any guarantees. I am working hard together with suso (parts of the datapacks) and collie (item textures) to fin...

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Ragecraft IV Progress: Beta Progress

The beta testing is progressing nicely! The first tester has already finished the map after roughly 50 h of play time. There aren't any huge issues reported so far, but there are many small adjustments that I want to make over the next couple of weeks. The earliest possible release date is late December, but I think January 2024 is more likely. Either way, we are getting close :-)

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Ragecraft IV Update: Beta, Baby!

It's finally time. The closed Beta phase has started today!

Big "Thank you!" to the 8 Beta testers, some of which are here on Patreon.

I expect the Beta to take 1-2 months, unless there are MAJOR issues with certain areas that require me to scrap and rebuild whole sections of the map.

I will post another update in a few weeks when there is more clarity on the amount of work that the map still needs.

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Ragecraft IV Update: Alpha-Testing completed

After several weeks, I managed to play through the whole map. I had a lot of fun, which is a good sign I guess.

Right now I'm working on fixing a bunch of balance issues and technical bugs which I found during testing. Then, I'll either play through the whole map again, or I'll just test some critical parts to make sure there are no game-breaking bugs.

I expect closed beta to start in a few weeks. Exciting times! :D

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Ragecraft IV Teaser #20: Possibly the final teaser ...

I've managed to place almost all of the remaining spawners and loot in the map. I still need to finish some smaller mechanistic stuff (e.g. the monument, and a couple of area-based mechanics), and some areas need additional polish. Once that is done, the map will be ready for a first full test run. Exciting times!

I'm adding a small teaser of an area that is related to a previous teaser in terms of architecture. This one is (almost) completely peaceful though ;-)

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Progress :-)

I've been making some pretty good progress lately. The mob overhaul is almost done, and I've already placed about two-thirds of the spawners. In parallel, I've been working on finishing the crafting system together with suso. Once the loot and the rest of the spawners are placed, the map will be pretty much ready for alpha testing (which is just me ;-) ).

Unfortunately, I will be on a two-and-a-half-week business trip starting tomorrow, so I'm forced to take a bit of a break from RC4. R...

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Ragecraft IV Teaser #19: Progress update and short teaser

Good news: I have now finished 100% of actual "construction work" on all areas and sub-areas, aside from some minor aesthetic fine-tuning. I've also made quite a bit of progress with the datapack, finishing most of the item system (aside from placing the actual loot), most of the boss fights, and all of the bonus challenges and side areas. I'd say two-thirds of the datapack work is finished.

If everything goes well, I'll be able to start the (closed) beta this summer. Fingers crossed :D...

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Quick Update ...

I just wanted to let you know that I am indeed still alive, even though I have not posted anything in almost two months ;-)

I have been extremely busy with (real) work over the past couple of weeks, and I have not found much time for mapmaking. I'll try get back to it tomorrow. Hopefully I can post another real progress update next month. Aside from some smaller sub-areas, most of the remaining work is related to the datapack: item crafting system, loot tables, teleportation system, NPC...

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Ragecraft IV Teaser #18: Potions, Debuffs, and Synergies

Over the past month I've been working on boss fights, but I won't spoil any of those. So instead, here is another teaser about item mechanics because someone asked for it :D

Similar to RC3, there are "infinite" splash potions in RC4. Unlike RC3, these splash potions need a few seconds to refill (pay attention to the toolbar in the video), so you cannot spam them like a maniac. The fairly basic early-game potion in the video applies two low-level debuffs, Wither II and Slowness I.

...

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Ragecraft IV Teaser #17: Custom Mobs

I know it's a bit late for that, but happy new year everyone! :-)

I'm almost done with custom mob design for Ragecraft IV. So far, there are over 100 custom mobs, many of which have unique abilities ranging from on-death effects to special attacks, defensive abilities, and terrain manipulation. 

Here is a small teaser of one of the most recent ones I have completed. This guy just loves giant axes, which is why he wields two of them. He occasionally drops axes on  nearby ...

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Ragecraft IV Teaser #16: Skill System Update

The holidays are coming up, and you know what that means? Time for family, and more importantly: Plenty of time for mapmaking :D

I've made a lot of progress revamping the skill system over the last few weeks, and I wanted to post a short teaser showcasing the simple mana system that is used for custom attacks. Natural mana regeneration is quite slow, but some items can help restore it much faster. In this video, you see me launch a bunch of poison projectiles from my "Blighted Branch" w...

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Ragecraft IV Update: Getting closer ...

I'm happy to report that I have finished building ALL the big areas in the map. Aside from some small side / bonus areas, all of the actual "construction work" is done.

The next big task is overhauling the item system and finishing the crafting system. That's going to be a ton of work, but I'm hoping to finish that part by the end of the year. After that, the only remaining tasks are mobs (complete redesign), boss fights, loot placement, and side / bonus areas. Still a lot of work to do...

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Ragecraft IV Teaser #15: Next milestone

I have finally finished building the LAST area of the map, and I'm pretty happy with how it turned out. I'm not going to post a teaser of the last area, so here is a screenshot of an early-game area instead ;-)

For transparency, here is a list of the next steps I'll be working on in the coming months:

- Building the first area and Monument area

- Building some smaller (mostly optional) sub-areas and challenges all around the map

- Boss fights

- Completely revisin...

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Ragecraft IV Teaser #14: Going deeper

Another late-game area nearly finished, another step closer to the finish line!

"As you descend deeper and deeper into the abyss, mysterious creatures are lurking behind the thick brown mist."

A reminder: If you are a Creeper or Blaze tier supporter, feel free to send me a message if you would like to have a personal reference in the map! I'm open to suggestions, or I can try to think of something clever based on your name ;-)

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Progress Report

The last few weeks have probably been the most productive in terms of RC4 progress. I'm currently working on areas 15 and 16 (out of 16). After that, the only areas left to build are the first area, the Nexus, and a bunch of smaller stuff. So I'd say I'm about 75% done with building. Keep in mind I'll still have to design (or in some cases update) all of the command-stuff and loot, which will take quite a bit of time. But I am starting to see the light at the end of the tunnel :-)

No te...

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Ragecraft IV Teaser #13: Good progress

I've made some very good progress lately, nearly finishing two more areas in the last 4 weeks. The screenshot shows the "prelude" section leading into one of the new areas.

I recently switched to 1.19, and I am loving the new blocks. Bonus points if you can name all four new 1.19 blocks in this screenshot :D

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Ragecraft IV Teaser #12: Black and white

Hey guys! I know I haven't posted anything in a while. I started building a bunch of areas to replace the huge chunks of the map that I had to scrap, but I hadn't finished any of them until recently, so there wasn't much to showcase :D

Fortunately, I had a lot of free time during the last few days, so I actually managed to (almost) complete two more areas. This ghostly area isn't very colourful, but I like how it has a very different aesthetic compared to the rest of the map. The screen...

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Ragecraft IV Teaser #11: Hell is not empty

I mentioned a while ago that the super-large open-world caves were causing major lag, so I had to rework most of the map and downsize a bit. To make sure there is still enough content, I am increasing the density of "stuff" that you'll find in the map. This image shows many different points of interest surrounding a major objective. As you can probably tell by the environment, this is near the area from the previous screenshot. The red wool blocks are placeholders for spawners, in case anyone...

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Ragecraft IV: Quick status update

Hey guys, sorry for not posting anything in over a month. I took a break from mapmaking, but I've been back at it for a couple of days and I am more motivated than ever.

The first "section" of the map (containing almost half of all objectives) was too laggy and some of the areas felt sub-par, so I am in the middle of a major revamp. After that revamp is done, I will be finished with about 80% of the actual area-building. This map is a lot more work than my previous maps, mostly because ...

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Ragecraft IV Teaser #10: Just hanging around

I've made some good progress lately, and I'm starting to get to some of the later-game areas. Looking out through a broken window in an abandoned building, these ancient hanging structures in the distance look quite menacing.

Bonus points if you can spot the emerald chest!

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Ragecraft IV Teaser #9: Winter has never really ended

After focusing on mechanics for a while, I have been working on areas again over the last few weeks. With the Holidays approaching, I thought I'd share a small teaser of a nearly finished winter-themed area. Overall, I've build about 50% of all RC4 areas.

This is the last teaser this year. So stay safe, happy Holidays, and thanks for your interest and the continued support! <3

PS: I wonder where that portal at the bottom could lead ...

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40!

I just saw that we have reached 40 Patrons today. I wanted to take the chance to thank all the new supporters, and of course all those who have been Patrons for some time!

THANK YOU! :-)

I'm thinking we should do something special if we reach 50, and I am open to ideas. Feel free to post them here or send me a private message.



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Ragecraft IV Teaser #8: Fire in the hole!

This is a much smaller teaser than the last one, but I still thought I'd share it because I have had a lot of fun playing around with custom potions recently. Offensive potions in Ragecraft IV are all infinitely refilling, and they have no adverse effects on players. This should remove the two biggest obstacles that make players stay away from offensive potions. I'm also thinking about some crafting shenanigans with potions, but for now I am just working on the basic design. The potion I am s...

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Ragecraft IV Teaser #7: Crafting System

Ragecraft IV will have a unique crafting system that allows you to design your own items by adding enchantments (prefix), special abilities (suffix), and attribute upgrades (not shown here) to base items. You can add all at once or one at a time, but each item can only have one prefix, suffix, and upgrade. The crafting system works on weapons, tools, and armor. There will be countless possible combinations, and I am already looking forward to the unique items that players will create :D

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Ragecraft IV Teaser #6: Anything can kill you

Are you bored of dying to the same old things over and over again? Don't worry, Ragecraft IV will have plenty of new and exciting ways to kill you. How about exploding fungi?

This is a pretty basic example of a threat that is part of the environment, rather than coming from a spawner. It's not technically a trap, since you can easily spot, avoid, and even "defuse" it if you keep your eyes open.

I will post another (slightly more complex) example in a few weeks.

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Back to business

Hey guys,

I'm sorry for being absent for a while. After working on RC4 every week for more than half a year, I just needed a creative break. I want to go back to mapmaking this weekend, and I already have some crazy new ideas :D

That being said, some parts of RC4 require a major rework due to size-related performance issues. I want the map to be accessible for people who don't have a high-end computer. Because of the open-world layout, that rework alone will probably take several ...

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