This is a much smaller teaser than the last one, but I still thought I'd share it because I have had a lot of fun playing around with custom potions recently. Offensive potions in Ragecraft IV are all infinitely refilling, and they have no adverse effects on players. This should remove the two biggest obstacles that make players stay away from offensive potions. I'm also thinking about some crafting shenanigans with potions, but for now I am just working on the basic design. The potion I am showcasing here is one of the most basic ones: an arcane grenade that damages mobs and sets them on fire. You might notice the similarities to the basic "spell" I showcased a few months back. Other infinite potions are more complex, and some of them have lingering effects similar to the "trap" potions in Ragecraft III. I am resisting the temptation to spoil any of them though :D
All in all I am making good progress with the map, switching between working on item mechanics and midgame areas.
Smruthik Goka
2021-11-18 11:34:20 +0000 UTCFrancisco fan #1 de Rich
2021-11-15 23:18:53 +0000 UTC