Survey on the difficulty of
Added 2024-09-05 14:01:59 +0000 UTCHello, first of all, thank you for enjoying my game and supporting it.
As this was a short game, I couldn't include too much content. However, it was my first attempt at creating a puzzle adventure or escape room genre game.
I tried to adjust the difficulty level because I don't want users to struggle too much in fetish games. I'm not sure if I achieved the right balance.
Your feedback on the game's difficulty level will help me create similar future projects.
(The options below range from easy to difficult, top to bottom)
Comments
From the start, I planned this game to be short, and I think it's perfect as it is. Instead of creating one big game, I prefer to make various experimental short games.
DuperboyPrime
2024-09-08 16:27:39 +0000 UTCThank you!!! Just got the 3rd ending.... I WAS RIGHT THERE!!! Lol An addition to my feedback now that I've seen all endings: I think it's great that you have a majority of the "mainstream" found in the fetish available in the game. The variety gives a decent amount of exploration. Do you have plans to add on to this game (make it a bit longer and filled out, story-wise)?
BeatMan
2024-09-07 17:57:44 +0000 UTCThanks for the good feedback, I'll keep it in mind. Here's a hint for ending 3: Try to gain enough weight somewhere other than the feed facility, then attempt to move to a different room. The third-floor hallway with lots of cheesecake might be a good spot for this.
DuperboyPrime
2024-09-07 09:20:25 +0000 UTCJust finished my playthrough! Well, more like as much as I could. Overall? This is a nice weight gain game. Its got puzzles, a decent narrative, and a handful of mechanics/features that I wish more creators utilized (mobility changes and multiple endings). I don't know how to explain the main stuff I liked without spoiling some of the main narrative points, but, it really reminded me of an escape room game that wasn't hard, yet not too easy. There were a couple of small things. The main thing was the fact that we can't pick up items. The strawberries would get stuck in the corner after I fought with RNG in the strawberry cake room. A lesser gripe that's more of a personal preference is the lack of a skip dialogue option when restarting after an ending or when eating food after the first time. I also wish there was a way to scroll through the dialogue to read previous scenes. I will say, however, I'm stuck on the 3rd ending... HOW DO I GET IT?! To my knowledge, I've tried everything. I've gotten endings 1, 2, 4, and 5. Is there something I'm missing? Maybe I can't get ending 3 if I've already gotten 4 or 5? I don't know... I'll figure it out... eventually. Rant aside, I'd give this game an 8/10!
BeatMan
2024-09-07 06:20:24 +0000 UTCThank you so much for your constructive review! I completely agree that a fetish game shouldn't put too much stress on the player. This game is a short experimental work, but I'll refer to this feedback to make better game!
DuperboyPrime
2024-09-06 18:36:50 +0000 UTCI really really like the style of gameplay. All the elements work very well with each other and would make an AMAZING longer game. I think roguelite works very well for making weight gain the intended goal while still having an excuse to stop at a weight and reset back to a more reasonable weight (to avoid the SuperFattyRPG problem of being demanded to make screen-breaking sprites, as fun as that is), I think the puzzle gameplay elements being tied into the weightgain causes a synchronicity between what the player wants and what the character wants, which helps the gameplay feel more natural, and I think puzzle games (with minor mobility and dodging elements) fit very well into the WG game framework, as I'm not interested in being super stressed when I'm playing a WG game. Very specifically, memories being tied into food is something I really would love to see explored more as it was a very elegant way of introducing all these things and tying them together narratively, and I think it's too good of a premise to be limited to a short game jam game! My one piece of feedback - in a longer game, the ability to pick up items (rather than needing to rely on pushing them around) would be really nice and help a lot with stuff like the strawberry shortcake puzzle. It would also help open up the variety of puzzles you could make, including potentially opening up the possibility of having more item combination and crafting puzzles.
Nalikill
2024-09-06 14:27:22 +0000 UTCThat's a great idea. Honestly, I don't want to force players through such a tedious process for the ending. However, I do think there should be some reward for those who go through it.
DuperboyPrime
2024-09-06 00:42:56 +0000 UTCOh I don't know if it's the right place to bring this to your attention but now that the final ending is available you might want to put in an ending for hitting immobility without using either of the feeds because currently the game awkwardly softlocks itself since there isn't a cg for that occurrence(you could also add a secret ending for those sadistic enough to try and hit immobility without leaving the starting room)
Gildedbolt
2024-09-05 20:19:27 +0000 UTC